Guilds in Tibia: 2217 People in guilds: 123815 Random guild: Cest la vie The most guilds: Antica (102) The least guilds: Calva (2) Invited people: 1149 Avg. people in guild: 56 Wars: 2326 Most wars happend on: Iona (242) Players online: 8745
Alon decided to confront the priests. "What are you doing here?" he asked.
The priests did not seem to be surprised by his appearance and answered friendly: "We are arranging everything. Day by day, dark forces are getting stronger! But do not despair, the gods have decided to help us. We, who have been chosen to introduce the Tibian heroes into the long forgotten secrets of the Astral Shapers, are preparing the Halls of Hope!"
"Astral Shapers? What are Astral Shapers?" Alon had never heard of them before. "Once, they were an ancient civilisation praised with an incredible knowledge that had reached its cultural climax during the ages of the God Wars. After their high civilisation got destroyed, the Astral Shapers lost their former power and glory.
Those who survived, withdrew to secret hideouts and turned their backs on our world. Only little remained from their once glorious places and until recently it seemed like the Astral Shapers died with their knowledge long ago. Fortunately, our newest insights showed that at least some of their ancient sites are still intact. As soon as the Halls of Hope are rebuilt, we will be able to introduce you to the great accomplishments of their culture. Only if the temple regains its ancient glory, you will be able to learn the highest art of imbuing."
"What is imbuing?" Alon asked while he wrinkled his forehead. "The ultimate power of the Astral Shapers was the ability to forge magical bindings onto items. Once completed, these halls will give you access to their ancient hideouts. But be careful, over the centuries those in hiding slowly degenerated and their descendants are as far away from their ancestor's civilised behaviour as you can only imagine. If you are worthy enough though, you will be able to bind powerful imbuements to your equipment."
This being said, only one single question was preying on Alon's mind: "Tell me, how many of their ancient sites do still exist?"
Where stones are melting and dragons breed, the FIRE imbuements you must seek.
When snow and blizzards impede the sight, for ICE imbuements you must fight.
If trees are dying and flowers perish, the EARTH imbuements will be cherished.
Where cold and heat are streaming free, the desired source is ENERGY.
When only time tells what you gain, HOLY is among those to obtain.
If pain and suffer fills the air, the DEATH imbuements will be there.
It was early in the evening and Alon was on his way to meet some friends at the local pub. "Have you heard? Two new faces showed up in town," Alon asked as he joined them at Frodo's tavern. Nemuk frowned: "Of course I have, there is no way you can miss them, their clothes and the guy's beard are quite striking. Looking like priests or something." "I've heard they are part of some really strange cult, better stay away from them," an obviously drunken knight from the next table barked loudly. "Easy easy, we don't know nothing so far. Let's not jump to conclusions here," Alon tried to quieten the suspicions. "Has anyone of you even talked to them already?" The whole table lowered their heads and after a short time of awkward silence they devoted the rest of the night to other subjects.
It was one of those days when the beer tasted particularly good to Alon and as he finally called it a night, the streets on his way home were eerily empty. He was strolling along the city walls when two figures caught his eye. Equipped with shovels and pickaxes they hushed through the north gate of the town. "Well, I'll be damned if those two aren't the new guys we have been talking about earlier on... But what are they doing outside the walls at this time of the day?" he wondered. Driven by his curious but careful nature he stuck to their heels keeping a safe distance and sought shelter behind a nearby tree as soon as they stopped on a huge clearing not far away from the city. The area looked like a recently started excavation site as he could recognise some ancient looking stonewalls.
They were talking to each other and he tried to eavesdrop on the conversation but he was too far away. He could only overhear the word "Hope". While they began to dig he got more courageous and sneaked around the site. "They really do look like priests," he ascertained but got pulled out of his thoughts as all of a sudden a song raised through the silence of the night: "Earth, fire, holy, ice, we'll find the ruins next to Thais! Energy and death will help us too, to fight the evil coming through!"
Double XP and Double Skill Weekend 12-10-2016 / Tustanuxo
A bountiful harvest is ahead, Tibians! Autumn shows its golden side with the upcoming double XP/skill weekend. Stock up on resources and sharpen your weapons to mow down as many beasts as you can!
Between the server saves of October 14 and October 17, all monsters will yield twice the usual amount of experience points, and your skill training, including magic level, will advance twice as fast. The skill progress when training offline will also be doubled.
Additional Features for Tibia 11 12-10-2016 / Tustanuxo
Fellow Tibians, we released another round of features for the Tibia 11 client. We hope you enjoy the following improvements:
We restructured and enhanced an option's tab. "Console" got renamed to "Messages" and contains the options to "Show Spells in Game Window" and "Show Spells of Others in Game Window" now. Disabling these options should lead to a better visibility of your health and mana bars in various situations.
Furthermore, we made the command to turn your character more customisable. In the general options you can now choose if you want to use Ctrl, Shift or Alt to turn your character. If you want to, you can also have two of the keys or even all three of them enabled at the same time. Please keep in mind that you might have to adjust your hotkeys to avoid an overlapping effect.
Last but not least, a minimap issue causing FPS drops while trying to move to unreachable places is now fixed.