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Did you know... that during the 15th Anniversary of Tibia, there was a platform in Tiquanda where mad toilett paper men were attacking and killing many innocent players?
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Short news
Winter update 2016 06-12-2016 / Rickerd
The time has come for the next major game update. We have gathered all the facts and proudly present to you the winter update 2016.

Have you ever heard of a race called the Astral Shapers? You have not? Well, that is not surprising since this prehistoric culture vanished from Tibia's surface ages ago. With the downfall of the Shapers their greatest good, their omniferous knowledge, got lost as well.
However, the existence of six ancient sites has been confirmed lately, meaning there is still a chance to regain this knowledge. Embark on a dangerous journey through these dungeons and face the degenerated descendants of this former highly cultivated species. Knowledge is power! Find it, gain it, and use it in your fight against the uprising dark forces.


To get access to the ancient sites, players need to rebuild a temple located in the north of Thais, first. Afterwards, you can use a powerful technique called imbuing, which brings us to the next big addition this update provides for the game. Players can use imbuing stations located all over Tibia to strengthen their weapons and equipment with temporary effects. Keep in mind that powerful imbuements have to be unlocked via quests first. Imbue your equipment wisely and teach your enemies the meaning of fear. They won't see it coming.

We are also introducing the prey system which allows you to gain temporary advantages against certain monster races. A prey lasts for two hours of your hunting time and gives you a benefit over your selected monster you will not regret having. Up to three slots are available to roll for monster lists and respective bonuses against the monster you choose from each list. You can gain more XP or increase your damage output against your chosen monster. Damage reduction might also come in handy, as well as an increased loot chance. Find your perfect combination to make your hunting more efficient and enjoyable.

Last but not least, we improved the Tibian banking system. From now on, bank transfers can be used by free accounts as well.
Additionaly, we improved our website and added an advanced character view in the account management.
And do not forget to check out the new vocation filter in our highscore lists if you are interested in how your vocation performs.

That's it! Log in and try out all the new things by yourself!

The update will download automatically when you log into the game. You can also download the new client in our download section.

Your Community Managers
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Death Compensation System 05-12-2016 / Tustanuxo
We deeply regret that many of you are suffering from the ingame effects of DDoS attacks. We assure you that we are working together closely with our providers to reduce the effects that these attacks have on your gaming experience.
Further, we are monitoring all character deaths in Tibia and, of course, analyse this data regularly in order to optimise our ingame DDoS protection system for character deaths. We have heard your feedback that many of you are not satisfied with this system, though.

So we have decided to share the data we have collected in November concerning character deaths that were not the result of PvP. In this chart, you can see three different groups of non-PvP character deaths, combined for all game worlds, except for the three new game worlds we have set up on November 22. The grey bars show regular character deaths. As you can see, their size basically remains the same during DDoS attacks. The orange bars, the ones that do grow immensely during an attack, are displaying character deaths for which the death penalty was reduced to zero. The blue bars that have grown a bit as well during the attacks, indicate the character deaths that were compensated retroactively by XP, skill, and blessing charms.

So the quota of the regular character deaths that are not the result of a DDoS attack does not show a big difference compared to times without DDoS attacks. This is actually a good sign, when you look at the data only. It shows that there is actually a very high chance already that most character deaths that are caused by DDoS attacks are indeed compensated. We do not want to take this data as an excuse, though. We are, of course, continuing our work to improve the system, trying to further reduce the negative effects of such attacks.

In addition, we are working on a feature that will provide you with more information in case of a character death as well. On your account management page you will soon be able to find information if one of your character deaths was counted as...

  • a regular death,
  • a character death with no loss,
  • or a character death with a retroactive compensation.
We hope that we will be able to release this feature in the course of this week.

We have also been hearing your wishes for more communication during DDoS attacks. Unfortunately, though, due to the unpredictable nature of DDoS attacks, communication as in 'giving warnings about an attack' is difficult. A given warning might come at a point when there are not any ingame effects of an attack. Further, we would not be able to remove such a warning either. Because right when we say: 'It is safe to go hunting now!', a DDoS attack might be hitting your game world in the next couple of minutes.

There are often DDoS attacks happening that do not have any ingame effects, because they were mitigated. However, often enough some do bypass our protection. For this reason we are striving to make the ingame compensation system as exact as possible.

We want to thank you for all your feedback and for staying with us! We apologise for the negative ingame experiences some of you are having because of the DDoS attacks.

Kind regards,
Your Community Managers
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Tibia 11 fixes 22-11-2016 / Rickerd
It is time for another round of fixes for the Tibia 11 client. Among others, we were able to address the following with today's release:

  • After switching characters with CTRL+G, the message "Connecting to the Game World. Please Wait." is now displayed until the connection is established or you were sent back to the character selection.
  • From now on, the server log channel gets updated every time a hotkey preset is switched.
  • Trading with specific NPCs does no longer close backpack windows automatically.
  • As originally intended, ingame bug reports can only be sent by Tutors.
  • An issue causing the market fee to not being displayed correctly in the total price field, is now fixed.
  • The icon "Hide Party Members" now filters only members of your own party in your battle list.
  • Already logged off characters should no longer be visible in the battle window.
  • Monsters that are no longer in your game window, should not be displayed in your battle list anymore.
  • Changing to a higher container level while the container is minimised, does no longer result in an empty container window.
  • Players can now enable "Use Native Mouse Cursor" in their general options to use a default mouse cursor.
  • A mouse click to perform an action (e.g. backpack opening) while having additional mouse buttons pressed, is now working.
  • Clicking on a channel name multiple times does no longer result in lower FPS. The FPS drop after switching channels should also be reduced noticeably.
  • An issue causing the cooldown bar to stay coloured even after the cooldown ended, is now fixed.
  • We made some small adjustments to the sell offer process in the market interface. It now works the same as creating a buy offer.
  • We adjusted the size of the market interface and interchanged the position of the collumns "Piece Price" and "Total Price". A variation of the given order is no longer possible.

Have fun!
Your Community Managers
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New Outfit 18-11-2016 / Tustanuxo
A new outfit has been added to the Store today!

Feeling the springy grass under your feet and inhaling the spicy air of the forest is pure satisfaction for your soul? Every animal is your friend and you caringly look after trees and plants all the time?
Then it is time to become one with nature: Become a Grove Keeper!

Once bought, your character can wear this outfit anytime. The outfit is purely cosmetic and does not bestow any benefits.

Get dressed!
Your Community Managers
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Double XP and Double Skill Weekend 16-11-2016 / Rickerd

Since the Lightbearer event has ended recently, it is time for those who succeeded to celebrate their victory. Those who were not able to uphold the lights, will also regain their strength again! For both, a double XP/skill weekend might be the best choice to do so.

Between the server saves of November 18 and November 21, all monsters will yield twice the usual amount of experience points, and your skill training, including magic level, will advance twice as fast. The skill progress when training offline will also be doubled.

Prepare your weapons and runes!
Your Community Managers
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