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Interview with Game Content Designer Lionet
Do you want to know what is a game content designer and what they have to do in their work? Maybe you want to know if anything been unexplored in the last update? So read the interview with Lionet!
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Retro Hardcore PvP 22-06-2017 / Tustanuxo
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A brutal and unrestricted PvP environment sparks your excitement? You enjoy the thrill of a harsh death penalty? You are looking for a greater challenge than Retro Open PvP?
Step forward, warriors of Tibia: Retro Hardcore PvP worlds will be launched this summer to bring you pure adrenaline rush!
In a nutshell, the three key aspects of Retro Hardcore PvP are: Retro Open PvP rule set without skull system, XP for player killing and a harsher death penalty.

The setting: Retro Open PvP Without Skull System

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The PvP setting will basically be that of Retro Open PvP but without a skull system. This means you will be able to induldge in unlimited player killing.
Also, there will be no fair fight rules, no Twist of Fate blessing and no differently coloured PvP frames. Check the Auditorium for further details on Retro Hardcore PvP's rule set.

The reward: XP for Player Killing

As an incentive to kill other players on Retro Hardcore PvP worlds, you can gain experience for a frag:

  • You will gain experience if you kill a character whose level multiplied with 1.1 and rounded down to the next whole number is higher than your own level, e.g. a level 40 will only get experience if his opponent is level 38 or higher.
  • The amount of experience you will gain is capped:
    • For level 50 and above, the maximum amount of experience you can gain per kill is limited to 200% of your character's current total experience points.
    • Below 50, the maximum amount of experience you can gain per kill is limited to 25% of your current character's experience points.
  • Only your first five kills of the same player during a server cycle (usually time period between two server saves) will grant you experience. Moreover, the amount of experience you gain gets reduced by 10% with each kill.
  • Additional info on XP for player killing is available in the designated thread.
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The challenge: Harsher Death Penalty

The feedback we received from players interested in a hard and unforgiving PvP environment, especially after the introduction of two new blessings earlier this year, encouraged us to go one step further than originally planned. A constant sense of danger is crucial for Retro Hardcore PvP. It makes your heart rate go through the roof before you strike a sneak attack, it has your palms sweating and your mind racing as you enter the fray.
So in order to foster the thrill and challenge of Retro Hardcore PvP, the death penalty will be raised by 16% on these worlds.

Make an impact on Retro Hardcore PvP!
Your Community managers
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Threatened Dreams... 21-06-2017 / Makadamia
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Soopy Moony squinted. It was bright daylight! Hard to believe... It felt like she had dozed off just a couple minutes ago. It had been deepest night. She had been sitting outside, watching the day come to an end when a tiredness had overcome her.

Boy, did she have a vivid dream. Talking to animals was nothing new to her, but this time it had been wild. She was wary... this felt so real!

In her dream she had made the acquaintance of a white deer named Alkestios, she had assisted a snake called Ikassis and she had helped out a magnificent white swan. Even now she could sense a close connection to these animals. They still seemed to be just as real to her as her ivory fang Truly Dooly... but a bit different, nonetheless.

She recalled that in her dream she had somehow earned the trust of shy nature spirits, the Fae, who had welcomed her into their protected and hidden space. What a beautiful and amazing place that had been! But - something had felt different to her there. Pondering the dream, she suddenly knew what had felt so odd: Creatures she had seen there during the day had been gone at night, and creatures she had seen there at night had not crossed her path during daytime. Quite different from what she is used to... Also the place had an awing glow to it at night... pretty amazing. Could all this have been real?

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Being highly sensitive nature spirits, the Fae could sense that the magical world was undergoing changes. Evil had become a lot more influential and posed a threat to the magical barrier that had protected them. They had been rattled by these developments. Even some of their own kin had turned to the darker side, and nightmarish creatures, who could easily be kept at bay in the past, were intruding their protective space.

So the Fae had reached out for help, and Snoopy was more than happy to respond. She had felt proud that somebody turned to her for protection. What a good feeling! A bit weird, too, though, because this usually does not happen to her. So - maybe this was just an illusion created by her vivid imagination after all, no matter how real it felt.
She recalled that she had also experienced some really strange adventures. For example, she remembered helping the tooth fairy and talking to trees and rocks... this was indeed all way too wild. She was almost certain now that it had all just been a dream...

Premonition or dream...?
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Compendium, Random Hints and New Store Products 20-06-2017 / Ice Crambler
Imageood news, with today's server save, we have implemented new features to the Tibia 11 client.
Compendium:

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The Compendium is a new ingame feature which offers you short ingame summaries of various Tibia topics, game features and content.
To open the Compendium just click on the designated button. It will shine golden if new entries have been added since you last opened the Compendium.
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In the Compendium, you can click on a category to see the entries that are available in this category. If you would like to read an entry, click on the small arrow button to the right to expand it.
Please keep in mind that there is only a small set of entries available at the moment. Further entries will be added in the future.

Random Hints:

We have replaced our "Message of the Day" display with a random hints system. From now on, every time you start your client, a random message containing useful information, security hints, excerpts from our manual or monster lore will be displayed below your login box.



Potion Casks and Potion Kegs:

We have added two new products to the Store as well, which will allow you to refill your empty potion flasks.

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Potion casks can be placed in your house and contain enough magical liquid for 1,000 refills. Depending on your needs, there is a cask for each size of mana, health and spirit potion available. No need to drag hundreds of empty flasks to your local magic shop for their deposit. Just refill them in your home comfortably.



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Potion kegs are aiming for refills directly on the battlefield or during long hunting sessions. They are smaller than their stationary equivalents and therefore hold only a total of 500 refills. Especially if you want to save some capacity, those little wooden barrels might come in handy since their constant weight equals only 250 of the corresponding potion type.





All potions filled up from the new potion casks and kegs will be kept in the Store inbox of the character that used the cask or keg.
Once a cask or keg is empty, it will vanish into thin air.

Have fun with the new features,
Your Community Managers
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Double XP and Double Skill Weekend 19-06-2017 / Ice Crambler
Imagere you already eagerly waiting for this year's summer update? To make the wait a little more bearable, there will be a double XP/skill weekend at the end of June!
Sharpen your weapons, stock up your potions and inform your hunting party that a weekend full of excessive monster slaughtering and mana sitting is ahead!
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Between the server saves of June 30 and July 03, all monsters will yield twice the usual amount of experience points, and your skill training, including magic level, will advance twice as fast. The skill progress when training offline will also be doubled.

Have fun,
Your Community Managers
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Daily Rewards 16-06-2017 / Kämpfer
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Sitting at home, not knowing what to do? Boost your spirit by grabbing your daily reward in Tibia!

The system basically works like this: The temples in all major cities in Tibia will receive a new attraction, new Daily Reward Shrines. Upon "use", these shrines will open a Daily Reward Wall via which you can pick up your reward for the day. And now, the clock starts ticking. A small button in the Tibia 11 client will let you know when it is time to pick up your next reward.
On the reward wall, you will also be able to see your future rewards and which rewards you have received already, among other things.

Most, if not all rewards, will not be tradeable, and some will most likely expire as well. For example, you could receive a temple teleport scroll that you can use for 7 days. If you do not use it, the item will disappear. Further possible rewards are, for instance, a temporary gold converter, potions, runes, XP boosts, and prey bonus rerolls.

Picking up your reward on a daily basis will definitely pay off. There will be special bonuses in addition to your rewards, considering how many you have picked up on consecutive days. The more days you have in a row, the bigger the bonus will be.

These bonuses allow you for instance to regenerate hitpoints, mana, stamina or soulpoints in designated resting areas in which you would usually not regenerate any of these things. A small icon will let you know when you are in such an area. What exactly is effected by this additional regeneration depends on your bonus level. Also the regeneration speed could be affected by a bonus, for example. With the help of a tooltip you will always be able to see which bonuses your character is currently affected by. The reward wall will inform you about which bonuses are waiting for you the following days.
If you have reached the highest possible bonus level, you will keep the bonus until you miss a day. If you miss a day, you will start over again.

Daily Reward Shrine
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Reward Wall
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If you cannot travel to a city to pick up your daily reward using a reward shrine, you can use an Instant Reward Access, which you can buy in the Store. One purchase will allow you to access your daily rewards 30 times, without travelling. Further, you can get your own personal daily reward shrine for your house. There will be two versions available in the Store, a basic one, and a shiny one.

Please note that this information might still be subject to change. You will be able to test this on the upcoming test server!

Enjoy your daily rewards, Tibians!
Your Community Managers
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