Monster Balancing

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Magic
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Joined: 22 Mar 2018, 13:56
Character: Magic the Hero

Monster Balancing

Post by Magic »

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today's server save, we have adjusted the base stats of several monsters living in the gnome deep hub areas which were implemented with the last winter update.

Due to the feedback we received from our players we have taken another look at the following monsters: diremaw, deepworm, cave devourer, chasm spawn, lava lurker and tunnel tyrant.

Those monsters have now received higher armor and health values as well as stronger attack spells. Due to these changes their difficulty level, which is displayed in the Bestiary, switched to "hard".
Players who had already fully unlocked such entries will automatically receive the additional 25 charm points right away even if they do not yet have 2,500 kills of the respective monster. Those entries will remain fully unlocked.

We recommend players with lower levels to approach these monsters with caution. Especially Warzone IV, V and VI should now be more challenging and therefore offer a more balanced difficulty/profit ratio than before.

See you in Tibia,
Your Community Managers

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