Did you know...
that some years ago the strongest monster is Tibia was demon?
Short news
[12-Feb-2026] Happy Birthday, TibiaMagazine.net! Today, TibiaMagazine turns 12! Good luck and best wishes from all of us! To celebrate the occasion, TibiaMagazine has published an article called 12 Years Writing History. Head on over there to read anecdotes and experiences of the fansite staff. The article is available in English and Spanish.
[12-Feb-2026] TibiaDecorations.com has updated their Valentine's content! Apart from the decorations article, they also adjusted the diy section and the themed gallery. Take a look!
[03-Feb-2026] TibiaMagazine.net has published a new edition of the flip-through Tibia Magazine! Check out TibiaMagazine Edition LX and enjoy the February edition, it is available in Spanish. In addition, TibiaMagazine would like to remind you of the Xena's Challenges. Check out all info in order to participate, it is available in English and Spanish.
[02-Feb-2026] Rookie.com.pl is inviting you to their Screenshot of the Month series for February 2026! Read all the details on how to participate either in English or Polish directly on Rookie.com.pl!
Poll
New Optional, Open, and Retro Open PvP Game Worlds 11-02-2026
ttention, fellow 
Next week, on Wednesday, February 18, we plan to set up a new Optional PvP (EU), Open PvP (NA) and Retro Open PvP (SA) game world:
Kanda (EU), Opulera (NA), Ignibra (SA)
These worlds will be protected by BattlEye and will be blocked for character world transfers for a significant amount of time. Please note, though, that depending on how their populations evolve, it may still be possible that these worlds will be opened for transfers or even be merged with other worlds at some point of time.Initially, only Premium accounts will be able to play on Kanda, Opulera and Ignibra.
Into the fray!Your Community Managers
Rapid Respawn Weekend 02-02-2026 / GuildStats bot
harpen
Do not forget to donate enough gold for your favourite hunting ground to take full advantage of the event!
Between the server saves of February 06 and February 09, all monsters will respawn five times faster. Areas with an active improved respawn area bonus yield an even faster respawn time. Save the date!
Happy fighting!Your Community Managers
Changes, Balancing and Fixes 27-01-2026
ear
With today's server save, new spells are unlocked automatically upon leveling up and no longer require any cost.
The changes at a glance:
- Spells that previously had to be learnt from spell trainers are now unlocked automatically when levelling up, free of charge.
- Spell trainers can no longer teach spells; related NPCs and map guides have been adjusted accordingly. NPCs remain available for interaction, but no longer teach spells.
- Spells are unlocked at the same level as before and remain available in the Spellbook and the Magical Archive.
- Newly unlocked spells are automatically added to the Action Bar if space is available. This behaviour can be disabled in the options.
- For existing characters, all spells up to the current character level are unlocked automatically without being added to the Action Bar.
- Each newly unlocked spell is announced via a banner message.
- These changes apply to all characters, regardless of Free or Premium status.
- Not affected are starting spells, spells from the Wheel of Destiny, and spells learned via quests, shrines, or specific NPC interactions.
Furthermore, we have made some balancing adjustments to the Bonelord Bossfight, Order of the Stag and Deep Desert.
Bonelord Bossfight
- Players can no longer be feared over wraithfire fields.
- We have changed the super drunken spell to drunken.
- We have decreased the duration of root and fear.
- We have slightly reduced the damage from an eye.
- We have reduced the damage from raubritter skirmisher/marksman/chastener by approximately 8%.
- Bloodfire Gorge: reduced monster density and decreased monster respawn time.
- We have reduced the monster density at Bastion and Adaean Mines.
- Undead elite gladiator: increased XP 5,090 → 5,700.
- Skeleton elite warrior: increased XP 4,800 → 5,370.
- We fixed an issue where self-healing through virtue spells for monks did not work with skull.
- Some creatures that were previously unavailable can now appear in the task and prey systems, such as stonerefiners and ravenous lava lurkers.
Dev Note II: Vocation Balancing 22-01-2026
ear 
Since our last dev note on vocation adjustments, we have carefully reviewed your feedback and aligned it with our long-term design goals.
Today, we want to share an update on the previously announced changes and introduce additional adjustments currently under consideration.
Our goals remain:
- Strengthen the identity of each vocation
- Introduce meaningful gameplay innovation
- Improve overall quality of life
The changes will, of course, undergo extensive testing on a test server. More information will follow at a later stage.
Thank you for participating and sharing your thoughts,Your community managers
Fixes and Changes 18-01-2026
ear
With today's server save, we have implemented the following fixes and changes:
- We fixed an issue where the refined stag shield could not be forged.
- Spell effects from radicular and decaying totem are now always shown, independently of spell opacity settings.
- We fixed an issue that caused players to receive significantly reduced damage on a specific tile in Gnomprona.
- We fixed an issue where the displayed required bounty points for upgrading the talisman were incorrect.
- We fixed an issue where the behaviour of monsters regarding avoiding elemental fields had changed in specific situations.
- We fixed an issue where not all kills by The Abomination were listed in the kill statistics.
- We fixed an issue where the featherweight imbuement was not benefiting from the Wheel of Destiny increase.
- We fixed an issue where the monster list was not updated correctly when assigning charms.
- A number of smaller problems like map and NPC bugs, typos and minor graphical issues have been fixed.
