Game World of participants: Luminera
Team Leader: Morte dos Perpetuos
Members:
Morte dos Perpetuos
Shadon Shard
Raven Hayes
Ilbor Archer
Godric Gryfindor
Our history started a few years ago, on a different world called Secura. The challenges were not the same anymore, so we decided to have a fresh start on a new world, Luminera, with over 25 friends from our former guild.
We have passed through so many things, like the end of our guild, but true friendships last forever and here we are to prove...
...that Tibia isn't just a game!

DAY 1
Much has been said about an island called Chyllfroest that was discovered in the northwest corner of Svargrond. Usually there is no way to access it, but during a time of year, strong wind currents passes through the region and form an ice bridge that connects this curious and little explored island to Hrodmir. Fascinated with the possibility of exploring this island, we left immediately towards the bridge that would take us to our new adventure.After crossing the bridge, we passed through the island surface very quickly, dodging several creatures that were too slow and weak to hold our attention. After all, we are an experienced group, used to cross long distances swiftly. On the way to the most dangerous areas of Chyllfroest, we found majestic Frost Dragons - very common creatures in the region. After facing them, which was not difficult considering the strength of our group, we came to the entrance of the deepest part of the island, a cave inhabited by dangerous creatures like Behemoths, Hellspawns, Ghathly Dragons, Demons and Hellhounds.



DAY 2
As we spent the night in Svargrond, we decided to further explore the region. Nearby the city, there are a few mines that were forsaken a long time ago.It's still unknown if that was because they got frozen and they are not very accessable or because of the dangerous it harbors. We organized ourselves and went to explore the zone.

Exploring the last floor, we discovered the Yakchal Crypt. Then we decided to desecrate her tomb in pursuit of treasuries, so we used a Frozen Starlight to wake the ice queen. Furious, she sent an army of ice creatures to fight us and defend her tomb. The sorcerer used all of her powers and energy spells while the other shooters used thunderstorms and sudden death runes to defeat them all - quickly, that happened. Until Yakchal came herself to the battle.



DAY 6
A new expedition is coming, the fate of our adventure goes to the unfamiliar Roshamuul. Newly discovered by inquisitors, this mysterious island inhabited by strange and powerful demonic forces, holds many secrets and dangers that can lead to death even skilled warriors or whole unsuspecting teams that tries to explore these lands without proper precaution.We began our hunt passing through strange creatures called Frazzlemaws and Silencers. Apparently weak, in large quantities they are hard to be eliminated. Passing the bridge, heading towards the city, we also began to find stronger creatures, Guzzlemaws and feared Sight of Surrenders.





DAY 7
Excited about the profit that we obtained in Roshamuul the day before, we decided to return there. However, taking advantage that we were hunting on the island, we decided to make every 20 minute Lure Silencers task, in order to obtain Inquisition golds. The goal is to attract silencers to the Silencer Plateu using silencer resonating chambers.


DAY 8
Once again we went back to Roshamuul, but at a different place. We heard rumors about a prison created by ancient inhabitants of Roshamuul to imprison terrifying creatures and even more powerful demons. We were very excited to go there.We explored the area and then we found the entrance. The place is basically a maze. We walked through narrow corridors infested with Dark Torturers, Plaguesmiths, Blightwalkers and dangerous monsters like Juggernauts and Hellhounds. We also met for the very first time Demon Outcasts, disgusting creatures!




DAY 12
Exploring Tiquanda, we decided to hunt in Banuta. We got a shortcut and went straight to the -4 floor. From -4 to -8 we fought a lot of Medusae, Hydras and Serpent Spawns. Besides, in some of the floors there were a few kinds of monsters a little bit different from the ones we had already met - as for example, Souleaters, Hellspawns, Behemoths and Frost Dragons. The focus in our hunt were the -7 and -8 floors since those are the ones with most number of creatures.

The whole group got many experience points in this hunt. When we were tired, we returned to Port Hope where we spent the night.

DAY 13
As soon as the day dawned, we were already on the boat towards Ankrahmun, where we decided to spend a couple of days hunting pharaohs. The first we chose was Rahemos.We went down the floors of the oasis tomb passing through traps, invisible walls and demonic illusions, until we reach the entrance of the place where the pharaoh is located. It is a small room where you can see some magical items and a Magicthrower in the center. To prevent attacks from the tower, we summoned a demon skeleton to receive its damages. Rahemos is a creature with powerful spells attacks, but he’s too weak to physical, so the knight used all his skills in melee combat to attack him, followed by the paladin that caused major damage with his ammunitions. In addition, the mages also used explosion runes to attack, so Rahemos was always eliminated very quickly.


DAY 14
Continuing our hunt for pharaohs, it was time to face the most powerful of them: Ashmunrah. He's located on a tomb in the center of Ankrahmun.After crossing a path filled with Magicthrowers, we entered the room where Ashmunrah is imprisoned, one of the most feared pharaohs, responsible for guarding the entrance to the altar where it's possible to put together the pieces of the helmet of the ancients. The knight held the creature in a way that shooters could attack without problems, meanwhile mages chose to use their energy and ice spells, while the paladin used his ranged attacks to hurt the boss.


DAY 17
There are several interesting hunting options in the city of the Razachai’s Empire. One is Drakens, where the 8th mission of the Wrath of the Emperor quest occurs. There are two ways to access it: by a teleport that will take you to the deepest floor or by an underground passage that can be accessed from the palace and that will take you to the top floor of the construction. We chose the second option.



DAY 20
Eager for new hunts, it was impossible to ignore Towncryer warning us that a Fury Gate was active. After searching in many cities, we found it in Thais.The portal gave us access to the Fury Dungeon, a place surrounded by volcanic lava and creatures that make our thoughts burn. We prepared ourselves with our best equipments to face them. We were ready!


It was a good hunt and we had a great profit. It would be better if we had found Furyosa, but we had no such luck.

DAY 22
Our search for new emotions led us to Fiehonja, an undersea area located in Gray Beach. For those who step for the first time on the island, the area can be accessed through a hole that is located on the east side of Gray Beach. Experienced adventurers like us can use a teleport in the center of the island, so we did it. Unlike other underwater areas, we didn't need to use a Helmet of the Deep and our speed was not reduced. Thanks to Spectulus, who gave us special equipments to go there.

After our supplies run out, we used our Small Golden Anchors on the Golden Anchor to leave the place.

DAY 25
We decided to explore the legendary place located underneath Plains of Havoc, the famous Pits Of Inferno. Since we all have already been there before, we went to the Necromancer House and took a shortcut that led us straight to the main room.We started by the seal of the Throne of Apocalypse, as known as the seal of the dangerous Juggernauts. Right after jumping on the teleport, we fell into an abandoned boat with Furies and Destroyers.






DAY 28
We decided to spend a few days hunting some of the feared demons known as The Ruthless Seven Minions, and then we went to the Demon Forge, located in the depths of the Edron Hero cave.We started our jorney going to Ushuriel’s lair. On the way we faced Hellfire Fiighters, Behemoths, Juggernauts and some weaker creatures. We had a bit of work, but we managed to get to the boss portal. The place where the beast lives is surrounded by Eyes of The Seven, creatures that attack anyone who is visible, which forced us to use invisible spell (or stealth rings) to facilitate our fight against Ushuriel.

Unfortunately, after four hours of hunting, our efforts were not rewarded and we left with a terrible loot.

DAY 29
Heading towards the last part of the Demon Forge, after we passed through a path full of Juggernauts, Hellhounds, Sons of Verminor, Nightmares and Demons, we found Hellgorak. This boss, unlike the others, is almost invulnerable, it would be impossible to face him without a secret discovered by the inquisitors. There are several creatures called Dreadbeasts on his room, they guard the place and are the only known weapon against Hellgorak. We used convince creature runes to turn them into our summons and we put them to attack the boss, surrounding him. The Dreadbeasts attacked the beast while they were healed by the druids. It is worth mentioning that the knight positioned Hellgorak in a way that he would cause the least possible damage to the shooters and the Dreadbeasts.

DAY 30
Our destiny now was to face the brutal Annihilon, one of the deadliest of the group. On the way of this battle we defeated a lot of Warlocks, Diabolic Imps, Undead Dragons, Demons, besides many undead that haunt the path, such as Lost Souls, Phantasms and Spectres. As we entered the boss room, we faced a huge amount of Deathspawns, apparently weak creatures, but with powerful attacks, which forced us to use fire bombs to protect us from them.
We killed the beast several times until he finally dropped one of his rare items: a demonbone!

CONCLUSION
