Also, while taints already pose a challenge, albeit mainly in regards to bosses, they do not yet impact hunts on a grander scale. We want to change that.
In order to address both aspects, we have decided to curb the XP and loot in this area again but also to reward players if they take on a higher risk.
Therefore, the following changes will be implemented on June 1, server save:
- XP and loot of all normal monsters in the Soul War hunting grounds will be lowered by ~12%.
- Those who are willing to take on a challenge will be able to increase their gains from normal monsters there through Goshnar's tribute:
For a party, the member with the lowest number of taints within shared experience range will be the reference for Goshnar's tribute and determines the boost for the whole party:
- Example 1) A has 1, B has 2, C has 1, D has 1 = Goshnar's tribute for the party is 1 which yields 4.5% XP bonus and a 4.5% chance for an additional loot roll
- Example 2) A has 1, B has 2, C has 1, D has 1, E has 0 = Goshnar's tribute for the party is 0 which means no XP and loot bonus through taints
On a general note, we will, of course, continue to observe and analyse huntings grounds across Tibia since balancing is an on-going process so further changes will be made in the course of time.
See you in Tibia!
Your Community Managers