Status Tibia Observer

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Status Tibia Observer

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Imageear Tibians,
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we want to give you an update on the Tibia Observer, a notification app that will support you in your Tibia activities. As we mentioned in our sneak peek back in September, we conducted a closed beta with a handful of selected players who diligently tested the app and provided us with bug reports, valuable feedback and suggestions. In the Auditorium, we also received useful comments from other players which we read with great interest. A big shout out to our industrious closed beta testers and all players who dedicated time to help us with constructive feedback!

We used this helpful feedback to spice up some aspects of the Tibia Observer. We focused on feasible optimisations and improvements which we could develop and implement without delaying the open beta too much. The most noticeable change is the revamped dashboard which now provides useful and interesting info about your favourite chars which you can select via the app.
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  • It shows whether those characters are currently online, and also whether they are online training at an exercise dummy.
  • It shows whether you already collected a character's daily reward, similar to the character selection upon login.
  • It shows when the stamina of a character is completely full.
  • You can also see the boosted creature there, and iconic buttons work as short cuts to the different sections of the app.
We also enriched in-app and push notifications when a raid starts by adding more info, e.g. the actual raid message that is sent in the game. In regards to the Char Bazaar, minimum bid and end date of an auction have been added to in-app and push notifications.

The options to set up notifications for the status of a character's offline training pool have been revised so you can better tailor them to your needs. You can choose between four time thresholds for when your training time pool increases or decreases. Moreover, when setting up notifications for offline training, mini world changes, and houses, auto-naming suggestions will help to make this process faster.

Of course, bugfixes and quite a few smaller changes were implemented as well to improve the overall usability and convenience. If you would like to try out the Tibia Observer yourself, you can look forward to the open beta: We aim to launch it in the course of spring 2022. As soon as we have more reliable info, we will let you know.

Last but not least, we would like to take this opportunity to thank all of you for the incredible loyalty and extraordinary dedication, the inspiring passion and generous support you have shown to us and to Tibia, not only this year but for the last 25 years. This unique and special game is dear to all of us and connects us across the world in good times and in challenging times. We are super excited to celebrate Tibia's 25th anniversary with you in January and we hope to see you all there. The anniversary countdown on the Tibia website will show you how many days are left before we get this party started!

Till then, we wish you a peaceful and joyous holiday season! Stay safe, Tibians, and all the best for 2022!

Hail Tibia!
Your Community Management
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Dec 01 2021 -

Exaltation Forge: Product Managers' Insight




Imageear Tibians,

we, Tibia's product managers, have intently read
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your comments and questions about the Exaltation Forge in the last couple of days, with a lot of them revolving around design decisions. Hence we would like to use this opportunity to address some points and explain the goals and motivation for this feature.

Goals

Already in summer, when we began to design this feature for the winter release, it was clear that due to Tibia's 25th anniversary, a considerable amount of resources would not be available, as mentioned here. Regardless, we were looking for a feature which would appeal to and benefit a broad player base across all levels for years to come. We also wanted to curb the considerable gold inflation in Tibia by introducing a new, strong gold sink.

Broad player base and tier 10

The decision to set the maximum tier of class 4 items to 10 has been especially criticised. In our first design draft, there was actually no maximum tier. This was unfeasible though, since e.g. we had to set the tiers in the Market, which would not have worked with an open-ended tier progression. The tier 10 limit thus resulted from practical and technical considerations – knowing that with the current amount of items and gold in the game, this would not be achievable. On most game worlds, tier 5 or 6 is currently the maximum which can be achieved, depending on various factors like character level and playtime. Tier 2 or 3 is already a notable accomplishment, especially considering the amount of resources invested. The feature is however not specifically designed for high levels. A casual player can improve their hunt already with a tier 1 item which provides a small, but relevant gain in power. Dust can be transformed into slivers, if you do not plan on using the forge for the time being, and each killed fiendish monster also gives slivers. Slivers and exalted cores can then be sold to other players, which creates all-around interaction with the system.

Some of you have been playing Tibia for a long while, and can certainly remember a time when opening the level 999 door was an unrealistic goal, an unattainable dream. Tibia has changed in the meanwhile, and many players have walked through said door. In the future, there will be new content, new hunting grounds, and certainly new mechanics. None of us knows yet what those will be. And at some point, we will maybe experience the momentous occasion of the first tier 10 item.

Gold inflation and new items

Every fusion attempt and every transfer removes gold from the game. This is important for a healthy economy, to combat rising prices of regular goods, including Tibia Coins. We are aware that the prices for weapons, armours, and helmets in demand will rise. But these prices are also bound to the actual amount of available gold in the game. With a stronger gold sink (which mainly affects wealthier players) this goal of decreasing inflation can be fulfilled in the long run, which especially players of lower levels have wished for a while. In addition, some bosses are likely to become more attractive again for players who are looking for a specific item to drop.

Concerns regarding potential new items have also been raised, which we want to dispel: Even items that are better than the Soul War items would not receive a new class 5, but would instead also be distributed into the classes according to their availability. If a new item is similarly rare as a current class 4 item, it would then be sorted into class 4, and you can make use of the transfer feature designed for such a case.

We monitor the current usage of the system closely, and we are satisfied with the results. The necessary cost for upgrading items meets our expectations. Some of you can already call themselves the proud owners of a tier 3 item, and some players might have already discovered that using the forge may yield a pleasant surprise at times.

Best regards,
Tusius and Niadus
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Nov 30 2021 -

Double Loot & Rapid Respawn Weekend




Imageesterday,
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a longer downtime was necessary to address a critical issue related to the new item upgrade system. We understand that this caused disappointment and frustration. Please accept our sincerest apologies for the trouble and for making you wait.

To
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make amends, we have decided to spice up the upcoming double loot event between the server saves of December 03 and December 06 by adding Rapid Respawn on top of it. So you will not only have the chance to collect double the amount of loot but also all monsters will respawn five times faster. Areas with an active improved respawn area bonus yield an even faster respawn time.

This combination will also come in handy for those of you who want to farm resources which are needed for upgrading items via the Exaltation Forge.

We also want to thank you for bearing with us and for showing patience and support!

See you in Tibia,
Your Community Managers

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