Exaltation Forge II: Product Managers' Insight

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Exaltation Forge II: Product Managers' Insight

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Imageear Tibians,

we, Tibia's product managers,
Image
want to provide you with a follow-up on our first product managers' insight article in December 2021 in which we explained our goals and hopes for the Exaltation Forge. This time, we want to take a look at how the forge has been used by you since release on November 11, 2021, and its impact on the game till April 02, 2022.

Usage

Over the course of these 125 days, players from all game worlds and levels have started to interact with the forge, be it by turning dust to slivers and selling these slivers to other players or by using the collected dust to forge more powerful items. Now let's get into the actual numbers:

We have tracked a staggering total of 64,235 fusion attempts over all worlds, all classifications and all tiers. There has been one successful attempt at creating a tier 7 item as well as seven attempts to create a tier 6 item. Through all these attempts you also discovered that there is a chance for a bonus event to happen. As of now, seven distinct types of events have been triggered. Some of them more often, some less than 10 times. The second feature of the forge is the option to transfer tiers from one item to another. We have tracked 1,260 transfers over the aforementioned time period. Most of them were done to put tiers onto Soul War items. This is working as we expected it to work.

In addition to the forge itself, there were some changes that impact every player when hunting: The implementation of influenced and fiendish monsters as well as the Find Fiend spell. We are happy to see that fiend hunting has become an alternative way of making profit while being, for the most part, less demanding than a normal hunt. With that being said you have killed over half a million fiends, be it by accident or actively tracking them down. On top of that, over 20 million influenced monsters have been slain. All this dust has either been used to activate forge features or has been converted to slivers. In total, you have created 137,784 exalted cores of which 91.45% have been used in the forge while fusing or transferring.

Impact

For considering the impact, we first have to look at the goals we set ourselves. As said in the first product managers' insight:

"We were looking for a feature which would appeal to and benefit a broad player base across all levels for years to come. We also wanted to curb the considerable gold inflation in Tibia by introducing a new, strong gold sink."

The first goal of benefiting a broad player base has been met from our point of view. Between tens of thousands of fusions attempts and millions of killed influenced monsters we think that the largest part of the active player base has interacted with the system in at least one way and will keep on interacting with it in the foreseeable future.

Regarding the second goal of introducing a strong gold sink we again have to check some numbers. For this, let’s look at the price of one Tibia Coin when traded in the Market. The median over all worlds was ~34,000 gold on the day before the release of the Exaltation Forge, with some worlds having reached a price of over 40,000 gold.
125 days later this price has dropped considerably to ~25,500 gold with not a single world exceeding 33,000 gold. Interestingly enough, that is a drop of exactly 25%. We are happy that it worked out like this and that the Exaltation Forge has established itself as the second highest source of gold spending, and thus even surpassing the imbuement system. Furthermore, the usage of the forge is trending upwards.

Conclusion

We are very satisfied with the impact of the forge so far, both as a tool for spending gold and as a way to spice up ingame activities by having to face or intentionally seeking out influenced and fiendish monsters. We will keep on monitoring the system, of course, but at this point of time we do not have any concrete plans for changing or expanding it yet.

Best regards,
Niadus and Tusius

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