So without further ado, let us get down to business.
What has changed with todays server save?
General changes to the Wheel of Destiny
- The duration of the Avatar spell has been increased from 11 seconds to 15 seconds.
- We changed the arrangement of some perks within the Wheel of Destiny to break up obvious and overly common paths, to improve general balancing, and to spice up some domains.
- We have fixed the issue regarding the incorrect calculation of added capacity.
- Battle Healing: The amount of healing per challenged creature has been doubled.
- Executioner's Throw: The base damage has been increased. The cooldown has been reduced from 22/18/14 seconds to 18/14/10 seconds. Additional targets raised from 1/2/3 to 2/3/4 per stage.
- Augmentation Front Sweep: Aug II damage has been increased.
- Blessing of the Grove: Healing increase changed from 4%, 6%, and 8% to 6%, 9%, or 12% if the target has less than 60% but more than 30% of its hit points. Healing increase changed from 10%, 15%, or 20% to 12%, 18%, or 24% instead if the target has less than 30% of its hit points.
- Augmentation Strong Ice Wave: Aug II grants a higher damage increase for Strong Ice Wave.
- Beam Mastery: The damage bonus of this spell has been further increased from 8%, 10%, or 12% to 10%, 12%, or 14% per target.
- Focus Mastery: Damage of your next damaging spell within 12 seconds after casting a focus spell* is now increased by 35% instead of 25%. *Hell's Core or Rage of the Skies.
- Swift Foot: We have fixed the issue that Swift Foot cancelled the effect of a Bullseye Potion or other resources that grant a distant fighting bonus.
- Reduced critical hit damage dealt by the Boss Doctor Marrow.
- A few passages with monsters have been created in Deeper Ingol levels 2 and 3 to make them more valuable hunting spots.
- Reduced damage spikes dealt by the Boss Ahau.
- Lava fields are now less deadly.
- Absorbed damage on fields no longer triggers a sound.
- The display issue regarding random hints pictures has been fixed.
- Specialized magic levels are now displayed correctly in the skill widget.
We hope you enjoy the latest adjustments.
Stay tuned!Your Community Managers