Fixes and Changes 1

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Fixes and Changes 1

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Imageith today's
Image
server save, we have made the following balancing adjustments for Soul War hunting grounds:
  • Ebb and Flow: We have reduced the XP gained from bony sea devil, capricious phantom and turbulent elemental by 11%.
  • Rotten Wasteland: We have reduced the XP gained from branchy crawler, mould phantom and rotten golem by 3%.
Moreover, we have implemented a few changes and fixes:
  • We slightly adjusted how taints are obtained when killing a boss in Rotten Blood: You will only receive an additional taint if the number of taints you already have is equal to or lower than your party's taint level (which is determined by the party member with the lowest number of taints).
    • For example: Party members A, B and C have 3 taints each, D has 1 taint. The party's taint level is 1. They kill a Rotten Blood boss they have not killed yet in that cycle: The individual taint level of A, B and C will remain at 3. The taint level of D will be increased to 2. If A, B and C want to raise their taint level, they need to fight the boss with a party taint level of at least 3.
  • The sensitivity of Ichgahal, Chagorz and Vemiath to all elements has been lowered to make them a bit more resilient.
  • You can now check the Rotten Blood entry in your quest log to see which bosses you have already killed.
  • The figurines that can drop from Rotten Blood bosses have been renamed to darklight figurine (Chargoz and Vemiath) and putrefactive figurine (Murcion and Ichgahal).
  • The purple nightshades on Oskayaat now bloom during full moon.
  • A few PZ issues related to skulls, as well as some map bugs and NPC issues, primarily in the new areas, have been fixed.
  • NPC Tamru and NPC Kiru have been added to the search filters of the depot and the stash.
  • We fixed an issue that prevented the option Auto-Sort Purchases from working properly when buying non-stackable items.
  • Soul War taints are now also displayed within the Soul War hub.
  • The spawn mechanic of Diremaw corpses is now working again. It was temporarily disabled on Friday to fix a bug that had made it possible to spawn huge numbers.
See you in Tibia,Your Community Managers

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