Charm Overhaul
We have revised the planned Charm Overhaul to tailor it more closely to your needs and suggestions. In a nutshell, we have renamed the category "Active Charms" to "Major Charms" and the category "Passive Charms" to "Minor Charms", reallocated some charms, adjusted values, changed the unlocking process for minor charms, and introduced three new major charms.
Major Charms
- Major charms are unlocked and upgraded by using Charm Points as before.
- For each of these actions, you will receive Minor Charm Echoes, which are needed to unlock and upgrade minor charms.
- Unlock (stage 1): 50 Minor Charm Echoes.
- Stage 2: 100 Minor Charm Echoes.
- Stage 3: 200 Minor Charm Echoes.
- In total, unlocking and fully upgrading one major charm rewards you with 350 Minor Charm Echoes.
- Three new major charms have been added to expand your possibilities:
- Carnage: Killing a monster has a 10/20/22% chance to deal physical damage equal to 15% of its maximum HP to all monsters in a small radius. The radius is 1. It is capped to cause maximum damage of 6 times the character level.
- Overpower: Your attacks have a 5/10/11% chance to deal damage equal to 5% of your maximum health. It is capped to 8% of the target's maximum HP.
- Overflux: Your attacks have a 5/10/11% chance to deal damage equal to 2.5% of your maximum mana. It is capped to 8% of the target's maximum HP.
- All three charms cost 600/900/3000 Charm Points for their respective stage. Carnage deals physical damage. Overpower and Overflux deal the same damage type as the charm Parry.
- The values of the new charm Savage Blow have been raised to 20/40/44% Critical Extra Damage (from 15/30/33%).
- The damage cap of elemental charms (Curse, Divine Wrath, Enflame, Freeze, Poison, Wound, Zap) has been lowered to 2 times the character level (from 2.5 times).
- The prices for unlocking a major charm (stage 1) and upgrading it to stage 2 have been swapped. Stage 1 now costs less than stage 2.
- All major charms have been given a consistent red colouring.
- Minor Charm Echoes are obtained through unlocking and upgrading major charms as explained earlier.
- Additionally, promoting your character grants you 100 Minor Charm Echoes. All characters that are promoted by the time of the update will receive these 100 Minor Charm Echoes retroactively.
- The prices for unlocking and upgrading minor charms are as follows:
- Unlock (stage 1): 100 Minor Charm Echoes.
- Stage 2: 150 Minor Charm Echoes.
- Stage 3: 225 Minor Charm Echoes.
- In total, unlocking and fully upgrading one minor charm costs 475 Minor Charm Echoes.
- Minor charms can already be assigned to a creature as soon as you have unlocked stage 2 of its Bestiary entry.
- The following formerly active charms have been changed into minor charms and their values have been adjusted:
- Adrenaline Burst: 6/9/12%.
- Numb: 6/9/12%.
- Cripple: 6/9/12%.
- Cleanse: 6/9/12%.
- Vampiric Embrace: 1.6/2.4/3.2%.
- Void's Call: 0.8/1.2/1.6%.
- The values of the following minor charms have been adjusted:
- Bless: 6/9/12%.
- Gut: 6/9/12%.
- Scavenge: 60/90/120%.
- Fatal Hold: 30/45/60%.
- Void Inversion: 20/30/40%.
- All minor charms have been given a consistent blue colouring.
- The prices for a full charm reset have been adjusted. Up to and including level 100, the cost is fixed at 100,000 gold. Starting from level 101, the cost is now 100,000 gold + 11,000 gold per level (up from 5,000 gold per level at the start of the test). Here are some examples:
- Level 100 → 100,000 gold (previously 500,000).
- Level 500 → 4,500,000 gold (previously 2,500,000).
- Level 1000 → 10,000,000 gold (previously 5,000,000).
- Level 2000 → 21,000,000 gold (previously 10,000,000).
- The Bestiary entry of a creature will continue to offer the possibility to assign and remove a charm.
- Both your current Charm Points and Minor Charm Echoes, as well as their maximum capacity, will be displayed.
- Upon your character's first login after the update, unlocked charms will be adjusted as follows:
- Charms that fall into the Major Charms category upon release will automatically be converted to stage 2. You will also receive the corresponding number of Minor Charm Echoes (150 per charm).
- Charms that now fall in the Minor Charms category will be reset. You will regain the Charm Points you spent to unlock them.
- We have increased the passive bonus granted by Amplification so that it scales better, especially at higher tiers:
- Tier 1: 2.50% (no change).
- Tier 2: 5.40% (from 5.25%).
- Tier 3: 9.10% (from 8.50%).
- Tier 4: 13.60% (from 12.25%).
- Tier 5: 18.90% (from 16.50%).
- Tier 6: 25.00% (from 21.25%).
- Tier 7: 31.90% (from 26.50%).
- Tier 8: 39.60% (from 32.25%).
- Tier 9: 48.10% (from 38.50%).
- Tier 10: 57.40% (from 45.25%).
- We have also adjusted the classification of the following boots:
- Golden Boots: 3 (from 4).
- Depth Calcei: 3 (from 2).
- Treader of Torments: 4 (from 3).
- The Stash: We have implemented sorting options to sort your stashed items by name, Market value, total Market value, sell-to value, total sell-to value, and quantity. Moreover, the Stash dialog window has been increased to provide a better overview, and we have also added further NPCs to the NPC filter.
- We have refined the New Combat Stat Overview further by adding information about the cooldowns of cupcakes, Jean Pierre, and Hireling Cook foods, distance fighting accuracy, and the flat bonus to damage/healing provided by your level and the Wheel of Destiny. The Magical Archive and the Quest Log have also received some fixes and small optimisations.
- Based on your feedback and our evaluations, we have fine-tuned the new questline and bosses, balanced the new hunting grounds and creatures, and adjusted the stats of the new weapons and equipment.
We would like to thank all players who helped us during the test by trying out the new contents and by sharing their experiences and feedback with us. Your dedication contributed to improving the update, and we are excited about its upcoming release.
Stay tuned!Your Community Managers