Pursue primordial demons and storm their malevolent fortress in the gripping quest, No Rest for the Wicked. Gather demonic core essences to shield yourself from the sinister corruption permeating Azzilon's castle and its shadowy catacombs, home to the formidable new inferniarch weapons. Unearth the hidden forge, collect essential materials, and upgrade your weapons through doomforging, arming them with frightful powers that help you defeat the demon lord in a climactic showdown. We also have a variety of exciting and practical features lined up for you this time:
The Charm Overhaul is a comprehensive revamp and extension of the existing charm system. Thanks to the constructive feedback from players during the test phase, this system has undergone some fundamental changes. Charms have been reorganised into two categories: Major charms and Minor charms. Additionally, six new charms have been introduced - three major and three minor. Charms can now be upgraded from stage 1 to stage 3 using charm points or minor charm echoes, and players can equip two of them simultaneously on a creature from the Bestiary. Furthermore, a new option allows for a complete reset of all charms in exchange for gold.
With the introduction of the Stash Expansion, you can now store any item in unused condition in your stash, including unimbued and untiered equipment, as well as rings, amulets, and necklaces with full duration or all charges intact. We have implemented sorting options to sort your stashed items and and additional filtering options for item categories. Additionally, the stash dialog window has been expanded for improved clarity, and more NPCs have been included in the NPC filter. Another enhancement involves the Exaltation Forge and boots. The new passive bonus, called Amplification, increases the likelihood that the bonus effects of your equipped tiered items will trigger. The higher the tier of your boots, the more powerful the passive bonus. As a further small convenience adjustment, you can now convert dust and slivers and increase your dust limit from anywhere by clicking the control button for the Exaltation Forge, which opens the Conversion tab and lets you perform these actions without visiting the forge.
The Cyclopedia now includes two new additions. The Magical Archive, a completely new tab, offers comprehensive information on spells and runes. Additionally, the Combat Stats have been revamped and enhanced with lots of detailed and useful information.
Finally, the Quest Log and Quest Tracker have been redesigned to improve clarity and user-friendliness. You can now search, filter, sort, pin, or hide quests. Accepted quests are automatically added to the tracker, and completed quests are removed.
As already announced in the news ticker last week, please note that the Magical Archive and the Charm Overhaul will not be available for legacy client users.
Enjoy the update and have a great time in Tibia!Your Community Managers
» Comment on this news
Nov 21 2024 -
Winter Update Changes during Test Server
few days ago, we finished the test phase of the winter update after two productive weeks of testing with you. In response to the comprehensive feedback we received, numerous changes were made during and after the test. With the update's release approaching, here is an overview of notable adjustments:
Charm Overhaul
We have revised the planned Charm Overhaul to tailor it more closely to your needs and suggestions. In a nutshell, we have renamed the category "Active Charms" to "Major Charms" and the category "Passive Charms" to "Minor Charms", reallocated some charms, adjusted values, changed the unlocking process for minor charms, and introduced three new major charms.
Major Charms
- Major charms are unlocked and upgraded by using Charm Points as before.
- For each of these actions, you will receive Minor Charm Echoes, which are needed to unlock and upgrade minor charms.
- Unlock (stage 1): 50 Minor Charm Echoes.
- Stage 2: 100 Minor Charm Echoes.
- Stage 3: 200 Minor Charm Echoes.
- In total, unlocking and fully upgrading one major charm rewards you with 350 Minor Charm Echoes.
- Three new major charms have been added to expand your possibilities:
- Carnage: Killing a monster has a 10/20/22% chance to deal physical damage equal to 15% of its maximum HP to all monsters in a small radius. The radius is 1. It is capped to cause maximum damage of 6 times the character level.
- Overpower: Your attacks have a 5/10/11% chance to deal damage equal to 5% of your maximum health. It is capped to 8% of the target's maximum HP.
- Overflux: Your attacks have a 5/10/11% chance to deal damage equal to 2.5% of your maximum mana. It is capped to 8% of the target's maximum HP.
- All three charms cost 600/900/3000 Charm Points for their respective stage. Carnage deals physical damage. Overpower and Overflux deal the same damage type as the charm Parry.
- The values of the new charm Savage Blow have been raised to 20/40/44% Critical Extra Damage (from 15/30/33%).
- The damage cap of elemental charms (Curse, Divine Wrath, Enflame, Freeze, Poison, Wound, Zap) has been lowered to 2 times the character level (from 2.5 times).
- The prices for unlocking a major charm (stage 1) and upgrading it to stage 2 have been swapped. Stage 1 now costs less than stage 2.
- All major charms have been given a consistent red colouring.
- Minor Charm Echoes are obtained through unlocking and upgrading major charms as explained earlier.
- Additionally, promoting your character grants you 100 Minor Charm Echoes. All characters that are promoted by the time of the update will receive these 100 Minor Charm Echoes retroactively.
- The prices for unlocking and upgrading minor charms are as follows:
- Unlock (stage 1): 100 Minor Charm Echoes.
- Stage 2: 150 Minor Charm Echoes.
- Stage 3: 225 Minor Charm Echoes.
- In total, unlocking and fully upgrading one minor charm costs 475 Minor Charm Echoes.
- Minor charms can already be assigned to a creature as soon as you have unlocked stage 2 of its Bestiary entry.
- The following formerly active charms have been changed into minor charms and their values have been adjusted:
- Adrenaline Burst: 6/9/12%.
- Numb: 6/9/12%.
- Cripple: 6/9/12%.
- Cleanse: 6/9/12%.
- Vampiric Embrace: 1.6/2.4/3.2%.
- Void's Call: 0.8/1.2/1.6%.
- The values of the following minor charms have been adjusted:
- Bless: 6/9/12%.
- Gut: 6/9/12%.
- Scavenge: 60/90/120%.
- Fatal Hold: 30/45/60%.
- Void Inversion: 20/30/40%.
- All minor charms have been given a consistent blue colouring.
- The prices for a full charm reset have been adjusted. Up to and including level 100, the cost is fixed at 100,000 gold. Starting from level 101, the cost is now 100,000 gold + 11,000 gold per level (up from 5,000 gold per level at the start of the test). Here are some examples:
- Level 100 → 100,000 gold (previously 500,000).
- Level 500 → 4,500,000 gold (previously 2,500,000).
- Level 1000 → 10,000,000 gold (previously 5,000,000).
- Level 2000 → 21,000,000 gold (previously 10,000,000).
- The Bestiary entry of a creature will continue to offer the possibility to assign and remove a charm.
- Both your current Charm Points and Minor Charm Echoes, as well as their maximum capacity, will be displayed.
- Upon your character's first login after the update, unlocked charms will be adjusted as follows:
- Charms that fall into the Major Charms category upon release will automatically be converted to stage 2. You will also receive the corresponding number of Minor Charm Echoes (150 per charm).
- Charms that now fall in the Minor Charms category will be reset. You will regain the Charm Points you spent to unlock them.
- We have increased the passive bonus granted by Amplification so that it scales better, especially at higher tiers:
- Tier 1: 2.50% (no change).
- Tier 2: 5.40% (from 5.25%).
- Tier 3: 9.10% (from 8.50%).
- Tier 4: 13.60% (from 12.25%).
- Tier 5: 18.90% (from 16.50%).
- Tier 6: 25.00% (from 21.25%).
- Tier 7: 31.90% (from 26.50%).
- Tier 8: 39.60% (from 32.25%).
- Tier 9: 48.10% (from 38.50%).
- Tier 10: 57.40% (from 45.25%).
- We have also adjusted the classification of the following boots:
- Golden Boots: 3 (from 4).
- Depth Calcei: 3 (from 2).
- Treader of Torments: 4 (from 3).
- The Stash: We have implemented sorting options to sort your stashed items by name, Market value, total Market value, sell-to value, total sell-to value, and quantity. Moreover, the Stash dialog window has been increased to provide a better overview, and we have also added further NPCs to the NPC filter.
- We have refined the New Combat Stat Overview further by adding information about the cooldowns of cupcakes, Jean Pierre, and Hireling Cook foods, distance fighting accuracy, and the flat bonus to damage/healing provided by your level and the Wheel of Destiny. The Magical Archive and the Quest Log have also received some fixes and small optimisations.
- Based on your feedback and our evaluations, we have fine-tuned the new questline and bosses, balanced the new hunting grounds and creatures, and adjusted the stats of the new weapons and equipment.
We would like to thank all players who helped us during the test by trying out the new contents and by sharing their experiences and feedback with us. Your dedication contributed to improving the update, and we are excited about its upcoming release.
Stay tuned!Your Community Managers