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somewhere beneath Liberty Bay, you can find four Tortoises, Rat and some weapons. Teenage Mutant Ninja Turtles in Tibia?
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Balancing Project Changes Part II 19-03-2024 / GuildStats bot
ear Tibians,
welcome to the second part of our ongoing balancing project. This time, our main focus is on the layout of the hunting grounds that are part of the Ferumbras' Ascendant quest.
General adjustments
First of all, we have expanded the fix regarding teleport traps to the remaining spots where trapping was still possible on the Ferumbras' Ascendant hunting grounds.
Additionally, we have implemented numerous map adjustments to these hunting grounds to enhance your hunting effectiveness. Below, we detail the specific modifications made to each of the Ferumbras' Ascendant hunting areas:
Grounds of Deceit
We have connected two cave passages on the first level.
Grounds of Fire
We have added a passage on the first level.
Grounds of Destruction
This was probably one of the most requested proposals regarding map changes. We have added a small corridor on the first level and on the level after the Shatterer has been defeated.
Grounds of Undeath
The ice sensitivity of the blightwalker has been increased.Our goal with this change is to make the ice element more viable in this hunting ground. This will also affect the Pits of Inferno, the Demon Forge as well as Roshamuul Prison.
We have added a cave passage to the first level and to the level after blood was flowing from the well.
Grounds of Despair
As we wanted the main path of these levels to stay intact, we decided to implement one-way teleporters at the end of the first and second level that allow you to jump back to the starting point of the respective level.
Hell Hub
A staircase has been implemented near the old levitate spot to provide faster access to the hunting grounds and to make hunting more efficient.
As always, we will closely monitor the impact that these changes will have on the hunting efficiency and hope that they will improve your overall gaming experience.
Coming next
On a final note, we would like to give you a sneak peek for the upcoming changes next week. We are currently preparing modifications for the following hunting grounds:
Happy Hunting,Shazaya and Ilyndor
welcome to the second part of our ongoing balancing project. This time, our main focus is on the layout of the hunting grounds that are part of the Ferumbras' Ascendant quest.
General adjustments
First of all, we have expanded the fix regarding teleport traps to the remaining spots where trapping was still possible on the Ferumbras' Ascendant hunting grounds.
Additionally, we have implemented numerous map adjustments to these hunting grounds to enhance your hunting effectiveness. Below, we detail the specific modifications made to each of the Ferumbras' Ascendant hunting areas:
Grounds of Deceit
We have connected two cave passages on the first level.
Grounds of Fire
We have added a passage on the first level.
Grounds of Destruction
This was probably one of the most requested proposals regarding map changes. We have added a small corridor on the first level and on the level after the Shatterer has been defeated.
Grounds of Undeath
The ice sensitivity of the blightwalker has been increased.Our goal with this change is to make the ice element more viable in this hunting ground. This will also affect the Pits of Inferno, the Demon Forge as well as Roshamuul Prison.
We have added a cave passage to the first level and to the level after blood was flowing from the well.
Grounds of Despair
As we wanted the main path of these levels to stay intact, we decided to implement one-way teleporters at the end of the first and second level that allow you to jump back to the starting point of the respective level.
Hell Hub
A staircase has been implemented near the old levitate spot to provide faster access to the hunting grounds and to make hunting more efficient.
As always, we will closely monitor the impact that these changes will have on the hunting efficiency and hope that they will improve your overall gaming experience.
Coming next
On a final note, we would like to give you a sneak peek for the upcoming changes next week. We are currently preparing modifications for the following hunting grounds:
- Yalahar Cemetery Quarter
- Yalahar Sunken Quarter
- Medusa Tower
- Okolnir
- Bounacean Lion
- Monster Graveyard
Happy Hunting,Shazaya and Ilyndor
Colours of Magic 15-03-2024 / GuildStats bot
he wizards Furb of Fun, Feiz of Power, and Fern of Nature are back in the land of Tibia, competing for the votes of the Tibian citizens. You can now decide again who is the most popular wizard among them in your game world.Starting with today's server save, various monsters will drop envelopes with red, blue, or yellow powder. If you want to know how to colour yourself and mix colours, check the letter that is included in the envelopes.If you are interested in further facts about the event, please check with the wizards' loyal fans: Friedolin, the fan of the orange wizard awaits you in Carlin. Paulette supports the violet wizard and can be found in Thais. Representing the green wizard, Nathaniel stands in Venore.During the competition, you will receive bonus points, which you can trade with these three supporters of the wizards after you have chosen your colour.Use the bonus points to get your own chess box if you did not possess one yet. If you have one already, you can complete your set of Zaoan chess figurines made of jade and obsidian.Time to decide which team you go for since each of the three offers a different special reward. Depending on the wizard with the most followers on your game world on March 23, server save, your world will benefit from one of the following rewards for one week:
- Furb of Fun (orange): The shared experience bonus in party mode will be raised by 30%. The chance to successfully sculpt from ice cubes and marble will be multiplied by 10. Also, fireworks rockets, party trumpets, snowballs and party hats can be found in all the creatures which dropped envelopes.
- Feiz of Power (violet): The majority of spellcaster creatures such as ice witches or draken spellweavers, for example, will give 25% more experience points. In addition, the skill bonus of berserk and bullseye potions will be raised to +7, and the shielding decrease will be set to -8 instead of -10. The magic level bonus of mastermind potions will be raised to +5.
- Fern of Nature (green): All health and mana potions will be enhanced by 10%.
Balancing Project Changes 12-03-2024 / GuildStats bot
ear Tibians,
first of all, we would like to thank you once more for your participation in the survey, your ongoing discussions in the forum and your detailed analyses.
Our general aim is to provide biweekly patches. Next week is an exception, as we additionally plan to introduce some adjustments to the map layout of the Ferumbras' Ascendant hunting grounds.
For this week and today's patch, we have made the following changes to those hunting grounds:
General adjustments
Relocation of teleporter entrance points
We have received a lot of feedback that players get killed while being trapped on teleport entrances. We therefore shifted the entrance points from the hub right next to the teleports to give players the opportunity to leave the hunting grounds when being trapped.
Increased experience gain from the Ruthless Seven minions and Ferumbras
Increased respawn rate
We have received a lot of feedback regarding the Ferumbras' hunting grounds with efficiency of experience gain and the abundance of various debuffs being the most prominent topics. With the following changes we would like to address the feedback and improve your hunting experience.
Plaguesmith
Fury
Hellflayer
Juggernaut
Hellfire fighter
Blightwalker
Undead dragon
Phantasm
Nightmare
Hand of cursed fate
That wraps up our initial adjustment of the balancing project.
If you have any questions or feedback about hunting ground balancing and especially Ferumbras' Ascendant, just visit us in the thread for this news article.
Happy Hunting,Shazaya and Ilyndor
first of all, we would like to thank you once more for your participation in the survey, your ongoing discussions in the forum and your detailed analyses.
Our general aim is to provide biweekly patches. Next week is an exception, as we additionally plan to introduce some adjustments to the map layout of the Ferumbras' Ascendant hunting grounds.
For this week and today's patch, we have made the following changes to those hunting grounds:
General adjustments
Relocation of teleporter entrance points
We have received a lot of feedback that players get killed while being trapped on teleport entrances. We therefore shifted the entrance points from the hub right next to the teleports to give players the opportunity to leave the hunting grounds when being trapped.
Increased experience gain from the Ruthless Seven minions and Ferumbras
- Plagirath experience 50,000 -> 250,000 XP
- Zamulosh experience 50,000 -> 250,000 XP
- Mazoran experience 50,000 -> 250,000 XP
- Razzagorn experience 50,000 -> 250,000 XP
- Ragiaz experience 50,000 -> 250,000 XP
- Tarbaz experience 50,000 -> 250,000 XP
- Shulgrax experience 50,000 -> 250,000 XP
- Ferumbras Mortal Shell experience 100,000 -> 500,000 XP
Increased respawn rate
- Increased respawn rate of the first level of the Grounds of Undeath by 17%
- Increased respawn rate of the deepest level of the Grounds of Despair by 17%
We have received a lot of feedback regarding the Ferumbras' hunting grounds with efficiency of experience gain and the abundance of various debuffs being the most prominent topics. With the following changes we would like to address the feedback and improve your hunting experience.
Plaguesmith
- Increased experience from 3,555 -> 3,800 XP
Fury
- Reduced debuff of melee/distance fighting skill
Hellflayer
- Increased experience from 11,000 -> 11,720 XP
Juggernaut
- Decreased hit points from 20,000 -> 18,000 HP
Hellfire fighter
- Increased experience from 3,120 -> 3,400 XP
- Reduced the probability of the fire bomb and its affected tiles
Blightwalker
- Decreased hit points from 8,900 -> 8,100 HP
- Reduced probability and duration of the speed debuff
- Reduced probability of applying the drunken status effect
Undead dragon
- Increased ice sensitivity from 50 to 90
Phantasm
- Reduced probability of summoning copies
Nightmare
- Increased experience from 1,666 -> 1,800 XP
Hand of cursed fate
- Decreased hit points from 7,500 –> 6,600 HP
- Significantly reduced flee threshold
- Reduced mana drain damage
- Some debuffs on players cannot trigger simultaneously anymore
That wraps up our initial adjustment of the balancing project.
If you have any questions or feedback about hunting ground balancing and especially Ferumbras' Ascendant, just visit us in the thread for this news article.
Happy Hunting,Shazaya and Ilyndor
Balancing Project 06-03-2024 / GuildStats bot
ear Tibians!
In our latest survey, we asked you which hunting grounds need improvements the most and in what aspects. Out of the 60,000 accounts invited, over 8,000 fully completed the survey. A huge thank you to every participant for your invaluable contributions.
This survey is the start of a new project focused on refining hunting grounds, with the support of your input and backed up by our data. Here are our next steps:
Analysing feedback: We are currently reviewing your responses to gain a better understanding of your feedback and to evaluate possible adjustments.
Implementing changes: Through regular balancing patches up until the end of May, we plan to introduce improvements based on your input. These updates may include experimental adjustments beyond simple number changes, as part of our effort to enhance your hunting experience. Some of these changes may also require further finetuning to reach our desired goals.
We view this project as an opportunity to learn more about what makes hunting enjoyable for you and to use this knowledge to make your gaming experience even more exciting. In this context, we will also aim to improve less populated hunting grounds and look for possible ways to make them a viable choice again.
Our first patch is scheduled for release next week and will focus on the areas that are part of the "Ferumbras' Ascendant" Quest. This decision was already made before the survey, taking into account the feedback we received over the last few years.
Again, we are thankful for your participation and look forward to further improving Tibia's hunting grounds with your help over the coming months.
Stay tuned,Your Tibia Team
In our latest survey, we asked you which hunting grounds need improvements the most and in what aspects. Out of the 60,000 accounts invited, over 8,000 fully completed the survey. A huge thank you to every participant for your invaluable contributions.
This survey is the start of a new project focused on refining hunting grounds, with the support of your input and backed up by our data. Here are our next steps:
Analysing feedback: We are currently reviewing your responses to gain a better understanding of your feedback and to evaluate possible adjustments.
Implementing changes: Through regular balancing patches up until the end of May, we plan to introduce improvements based on your input. These updates may include experimental adjustments beyond simple number changes, as part of our effort to enhance your hunting experience. Some of these changes may also require further finetuning to reach our desired goals.
We view this project as an opportunity to learn more about what makes hunting enjoyable for you and to use this knowledge to make your gaming experience even more exciting. In this context, we will also aim to improve less populated hunting grounds and look for possible ways to make them a viable choice again.
Our first patch is scheduled for release next week and will focus on the areas that are part of the "Ferumbras' Ascendant" Quest. This decision was already made before the survey, taking into account the feedback we received over the last few years.
Again, we are thankful for your participation and look forward to further improving Tibia's hunting grounds with your help over the coming months.
Stay tuned,Your Tibia Team
Orcsoberfest 05-03-2024 / GuildStats bot
o you want to party like there is no tomorrow? Ready for some fun activities? Then you are in luck, as Orcsoberfest is right around the corner!
It is time again for the orgers to get their fill of all the food and beer one could ever dream of, while diligent orcs work tirelessly to ensure that no plate and no stein is ever empty. Gain festive points by engaging in numerous activities, partake in the lottery to have a chance at winning great prizes or try to satiate King Chuck's voracious appetite in exchange for a reward.
As of server save on March 11, a tent will appear south of Thais. Inside is a teleport which is open to any Premium player, bringing you to Orcsoberfest island. Talk to your friendly neighbourhood orger Xaver first after your arrival or directly engage in the activities if you are an Orcsoberfest veteran.
The festival concludes on March 18. During the weekend after the event (server save on March 18 until server save on March 21) all game worlds will receive a 50% XP boost for creatures of the "demon" bestiary class.
As they say on the island, meaning 'Happy festivities!' in Orcish:
Otsaf'tis!Your Community Managers
It is time again for the orgers to get their fill of all the food and beer one could ever dream of, while diligent orcs work tirelessly to ensure that no plate and no stein is ever empty. Gain festive points by engaging in numerous activities, partake in the lottery to have a chance at winning great prizes or try to satiate King Chuck's voracious appetite in exchange for a reward.
As of server save on March 11, a tent will appear south of Thais. Inside is a teleport which is open to any Premium player, bringing you to Orcsoberfest island. Talk to your friendly neighbourhood orger Xaver first after your arrival or directly engage in the activities if you are an Orcsoberfest veteran.
The festival concludes on March 18. During the weekend after the event (server save on March 18 until server save on March 21) all game worlds will receive a 50% XP boost for creatures of the "demon" bestiary class.
As they say on the island, meaning 'Happy festivities!' in Orcish:
Otsaf'tis!Your Community Managers