Did you know... when fireworks were first implemented, if you tried to use them while swimming, your character used to die? If you died without blessings, there was NO WAY to get back your stuff. This fact has already been fixed?
Screen of Week
Brak zdjecia
Kazo D-Lair 2001-2024
Short news
How long have you been playing in Tibia?
less than 5 years (757)
5-10 years (379)
10-15 years (2057)
more than 20 years (1795)
All votes: 4988
Top donors
1. Almighty Nova +1025
2. John Melts +1000
3. shawtay +1000
4. kaidao +1000
5. madroox +600
Fixes and Changes 16-07-2024 / GuildStats bot
weeks ago, the summer update was released, and with it, fresh hunting grounds. Since then, these areas have been frequented by many enthusiastic explorers, providing us with valuable data. After a thorough analysis of this information and the feedback we gathered, we have implemented the following changes:

Sweet Dreams
  • We have increased the XP of creatures in the Chocolate Mines.
    • nibblemaw: 2180 -> 2480 XP
    • candy horror: 2500 -> 2800 XP
    • honey elemental: 2050 -> 2250 XP
      • We have also raised the gold gain from a honey elemental by 14%.
  • We have increased the XP and gold gained from creatures in the Dessert Dungeons:
    • candy floss elemental: 3080 -> 3380 XP, +12% gold gain
    • goggle cake: 1970 -> 2270 XP, +6% gold gain
    • angry sugar fairy: 2380 -> 2680 XP, +8% gold gain
The Rise of Podzilla
  • We have reduced the monster density in Podzilla Stalk and also lowered the XP gained:
    • rootthing nutshell: 11,600 -> 10,430 XP
    • rootthing amber shaper: 14,000 -> 13,200 XP
    • rootthing bug tracker: 11,500 -> 10,600 XP
  • We have reduced the monster density in Podzilla Bottom.
Moreover, we have implemented a few fixes:
  • Following Yasir's recipe for happy customers, NPC Toffee has sweetened the deal and now offers 95,000 gold for a pastry dragon.
  • Sand and vanilla sugar castles no longer have the wrapping option.
  • Podzilla's passive dwellers common beetle, herd weevil, blight bug and grove guardian can no longer be challenged into attacking players.
  • The title Master/Mistress of Souls now has the correct description: "Unlocked Animus Mastery for every creature."
  • We also fixed a few minor map bugs, graphical glitches and typos.
See you in Tibia,Your Community Managers
Double XP and Double Skill Weekend 08-07-2024 / GuildStats bot
you looking for an opportunity to level up and improve your skills? A double XP and double skill weekend is coming! So sharpen your weapons and stock up your potions, a weekend full of excessive monster slaughtering is waiting for you!

Between the server saves of July 12 and July 15, all monsters will yield twice the usual amount of experience points, and your skill training, including magic level, will advance twice as fast. The skill progress when training offline will also be doubled.

Have fun,Your Community Managers
Summer Update 2024 01-07-2024 / GuildStats bot
Imagence again, the
summer update has landed, and we dare you to dive into the new adventures waiting for you:

Believe it or not, Sweet Dreams will take you to a magical place in Tibia flowing with milk and honey. In this dreamlike area called Candia, they throw a carnival so marvellous, it will make your head spin and your sweet tooth tingle with delight. The catch? The carnival only opens when every Candian is back to their carefree, sugary selves. Do you have what it takes to restore peace in paradise?

Meanwhile, in a darker place, Dr. Marrow has returned, and he has unleashed the Rise of Podzilla - a colossal creature that poses a dire threat to the mainland. This quest presents players with a plethora of rewarding hunting grounds, cunning challenges, and a repeatable boss fight against Dr. Marrow's most menacing creation to date. Time to send those plants to the compost heap!

The Soulpit offers a prime opportunity to prove your valour against foes from all across the Tibian lands. Slay a fiendish monster and you might obtain its soul core. Rarely, it could also drop the soul core of a rarer creature from the same Bestiary class. Now, venture into the harsh lands of Hrodmir and enter the Soulpit, either solo or with a team of up to five players. Battle wave after wave of deadly enemies and defeat the final foe to unlock Animus Mastery for this creature, providing a permanent experience boost of 2% for it. You can increase this bonus to a full 4% by mastering more creatures in the Soulpit. To support the new feature, the respawn time of fiendish creatures will be cut in half with the release of the summer update till August 06, 2024, server save.

And what is an update without some convenience features? This time, we have added the Quick Loot Nearby Corpses feature, which lets you loot all fields directly beneath and around your character (9 fields, up to 30 corpses per field) with a single click. We have also introduced the Quick Sort Container option. Containers below the backpack slot now have a menu for sorting items by various criteria, and you can drag items to any spot within the backpack for automatic sorting. Lastly, we have enhanced the Market interface, allowing multiple categories and items to be displayed on the left-hand side for better usability.

The Fragment Workshop is a new feature which complements the Gem Atelier in the Wheel of Destiny. It allows you to upgrade your gem mods from Grade I to Grade IV to boost their power. To acquire fragments, you can either crush unrevealed gems using a specific tool or dismantle revealed gems in the Gem Atelier. This way, you can maximise the power of your gems and optimise your character for battle.
Ready your weapons and stand prepared for battle!Your Community Managers
» Comment on this news
Summer Update Changes during Test Server 21-06-2024 / GuildStats bot
Image few days ago,
we finished the test phase of the summer update after two productive weeks of testing with you. In response to the helpful feedback and suggestions we received, numerous changes were made during and after the test. With the update's release approaching, here is an overview of notable adjustments:

The Soulpit
  • We have introduced two additional options to transform a soul core into another that might better suit your preferences.
    • Fiendish monsters have a semirare chance to drop a soul prism. You can use it on a soul core to transform the core into one of the next higher difficulty. If used on the highest difficulty, it will convert the soul core into another core of that same difficulty.
    • Using a soul core on another results in a random soul core of any Bestiary difficulty.
  • We have ramped up the number of Soulpit creatures in each wave and fine-tuned the difficulty scaling to increase more smoothly from the first to the last wave.
    • To reflect these changes, the amount of XP you receive at the end of a Soulpit fight has been raised from 1500% to 2800%.
    • Please note that once you head into the Soulpit, supplies used in the fight will be consumed. During the test phase, there was a bug in the Soulpit preventing supplies from being used up.
  • Based on feedback to encourage deeper engagement with the Soulpit, we adjusted the rewards to give a little extra for mastering a variety of creatures:
    • Obtaining Animus Mastery for a creature now grants a 2% XP bonus for that creature, regardless of its Bestiary stage.
    • You can increase this bonus up to 4% by unlocking Animus Mastery for additional creatures. The bonus will increase by 0.1% for every 10 Animus Masteries you unlock. The maximum bonus of 4% is reached when you have mastered 200 different creatures.
    • Moreover, we added the temporary title "Mistress/Master of Souls" and the achievement "Soul Crusher". In addition, Gnomadness has a special keepsake for those who rise to the challenge of becoming a "Mistress/Master of Souls."
Wheel of Destiny: Fragment Workshop
  • We have significantly cut down both the number of fragments needed and the gold cost for upgrading your mods, making enhancements more affordable and accessible. The new prices are:
    • Grade II: 5 Fragments and 2kk gold (basic mod) / 5kk gold (supreme mod)
    • Grade III: 15 Fragments and 5kk gold / 12,5kk gold
    • Grade IV: 30 Fragments and 30k gold / 75kk gold
  • In addition, we have raised the number of fragments you will receive when crushing or dismantling gems:

Lesser Gem
Regular Gem
Greater Gem

Unrevealed Gem
1-4 lesser fragments
2-8 lesser fragments
1-4 greater fragments

Revealed Gem
1-5 lesser fragments
2-10 lesser fragments
1-5 greater fragments

  • We have also substantially buffed the Grade IV bonus for all mods.
    • At Grade IV, the bonus for both basic and supreme mods is now 50% of their Grade I value, instead of the initial 30% at the start of the test phase.
  • Moreover, we have increased the Grade I values of numerous supreme mods, thereby also improving their bonuses on higher grades. This includes improvements to mods for Dodge, Critical Extra Damage, Life Leech, Mana Leech, mods that augment Critical Extra Damage for specific spells, as well as supreme mods that are currently less commonly used. For example:
    • Hell's Core Base Damage raised from 5% to 8% at Grade I (other grades: 8.8%/9.6%/12%)
    • Eternal Winter Burst Base Damage 5% to 8% at Grade I (other grades: 8.8%/9.6%/12%)
    • Executioner's Throw Base Damage raised from 5% to 6% at Grade I (other grades: 6.6%/7.2%/9%)
    • Divine Grenade Base Damage raised from 5.5% to 6% at Grade I (other grades: 6.6%/7.2%/9%)
  • We have implemented a new rule for cooldown reductions via augments: Augments cannot lower a spell's cooldown below 50% of its original length. This applies to augments from all sources.
    • This allows us to grant more generous cooldown reductions at Grade I for most of the respective mods. For example, mods with Avatar augments now lower the spell cooldown by 900 seconds (15 minutes) instead of the initial 300 (5 minutes) at the start of the test phase.
  • We have also improved the UI and increased the limit of gems you can hold in your Gem Atelier from 225 to 600.
  • Quick Loot Nearby Corpses: We have fixed an issue that impacted the reliability of quick looting nearby corpses when walking with keyboard keys. We have also made an optimisation to address reported FPS drops when looting numerous corpses while having the hunting analyser open.
  • Quick Sort Container: Sorting by charges left now also includes items which have an expiry time. Therefore, we have renamed this option to Sort by Expiry. Moreover, similar items will be grouped together before sorting by expiry.
  • New Content: Based on your feedback and our evaluations, we fine-tuned the new quests and bosses, balanced the new hunting grounds and creatures, and adjusted the stats of the new weapons and equipment.
  • Existing Content:
    • In the Wheel of Destiny, we have adjusted the Revelation Perk Beam Mastery so that the increased damage now applies to all targets hit by a beam instead of just the first three.
    • We have decided to reduce the group cooldown for all single target spells from 4 to 2 seconds with the release of the summer update. This will apply to the following spells: Annihilation, Ultimate Flame Strike, Ultimate Ice Strike, Ultimate Energy Strike, and Ultimate Terra Strike.
Both the Soulpit and the Fragment Workshop will further enhance the popularity of fiendish creatures, whether it is in hopes of obtaining Soul cores or gems. To accommodate this, their respawn time will be cut in half with the release of the summer update. This faster respawn of fiendish monsters will apply till August 06, 2024, server save. We will then analyse the situation again and decide how to proceed with their respawn time.

All announced changes will be implemented with the release of the summer update. Of course, we will also carefully observe the impact and usage of the new features and content after release, continuing to fine-tune and balance them as needed.

We would like thank to all players who helped us during the test by trying out the new contents and by sharing their experiences and feedback with us. Your dedication contributed to improving the update and we are excited about its upcoming release.

Stay tuned!Your Community Managers
Bewitched 20-06-2024 / GuildStats bot
witches of the green claw swamp need your help once more as they are about to brew their special mixture once more. The world event Bewitched will start tomorrow, June 21, after server save. Supply the witches with the needed ingredients for their magical draught, and protect their cauldron from the bane-bringers. Who knows, you might even get the chance to fight their leader, the bane lord.

So gather enough ingredients, earn favour points, and keep the cauldron boiling until June 25, server save, in order to succeed. A special book which you can find in the green claw swamp will provide you with further information on the event and your task. In case of success, your entire game world will be rewarded with an experience bonus of 50%. In addition, by contributing to the event you can earn favour points which you can trade for potions and a pet raven with Minzy.Have fun and fill the cauldron!Your Community Managers