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Weapon Proficiency System 23-06-2025 / GuildStats bot
Imageear Tibians!
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Did the last days spark any interesting ideas or theories? Time to see what you nailed!

Whether you are new to Tibia or a seasoned veteran, the new Weapon Proficiency System offers something for everyone. Experienced players gain meaningful customisation within their favourite weapon type, while newcomers will enjoy a stronger sense of progression without the need of gold or other resources.

Given the extensive and technical nature of the topic, we opted to keep the teaser straightforward and easy to grasp, focusing purely on the essentials to address as many questions as possible without any fluff.

The Weapon Proficiency System in detail:
  • Nearly every weapon in Tibia has its own and unique Weapon Proficiency. That makes a total of more than 400 different Weapon Proficiency Trees.
  • Each proficiency has 1 to 7 Proficiency Levels, each offering 1 to 3 unlockable perks.
  • Only one perk per Proficiency Level can be active at a time.
  • Selecting a perk (if none is selected) can be done anywhere, but changing or removing a perk is only possible in protection zones.
  • Your characters gain Proficiency Progress with a weapon by killing monsters while that weapon is equipped.
  • Proficiency Progress is bound to the character and cannot be transferred.
  • Proficiency Progress from monster kills follows the same rules as Bestiary Progress (anyone who contributed damage gains progress).
  • Progress values by Bestiary difficulty range from 1 (harmless) to 175 (challenging); bosses grant up to 1,000 based on tier.
  • Proficiency Level thresholds range from 1,750 (level 1) to 20,000,000 (level 7).
  • Two new items can be used to grant Proficiency Progress: Proficiency Catalyst: +25,000, Greater Proficiency Catalyst: +100,000. Both are available as quest rewards and rare loot.
  • A server log message appears when a new Proficiency Level is reached and an icon is shown in the status bar; clicking it opens the Weapon Proficiency UI with the relevant weapon preselected.
  • A clickable progress bar is displayed next to the status bar, showing the percentage toward the next Proficiency Level for the equipped weapon.
  • For those who already unlocked all stages of their weapon, there is a final challenge to complete: Mastery. Mastering a weapon requires the progress of two levels higher than the weapon's maximum level. It provides only titles and achievements, no gameplay advantages. Example: A weapon with max level 2 requires 400,000 progress (equals stage 4) for Mastery, a weapon with max level 7 requires 60,000,000 progress (equals theoretical level 9) for Mastery.
The Weapon Proficiency UI:
  • The UI displays the Weapon Proficiencies of all weapons in the game.
  • For each selected weapon, players can view the complete Weapon Proficiency tree with all available perks, regular progress, Mastery progress and a summary of all selected perks.
  • Filters can be applied to narrow down the list of weapons.
  • Weapons are sorted primarily by Proficiency Progress and secondarily in alphabetical order.
  • Perks can be toggled on or off: On proficiency levels where no perk was selected before opening the UI, players can switch perks freely until the window is closed. On levels where a perk was already selected, changes are only allowed in protection zones.
  • Hovering over a perk shows its description.

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To improve clarity and ensure consistency, the way the attribute critical hit chance is assigned has been revised.
  • All characters now have a default critical hit chance of 5% and 10% critical extra damage. Any additional crit chance gained from items is reliably added on top.
  • Monsters get a 1% critical hit chance for auto attacks.
  • To maintain balance, weapons no longer provide any critical hit chance in the basic version.
  • Strike Imbuements have been rebalanced to align with the new base values. Example: Powerful Strike before: +10% critical hit chance, +50% critical extra damage. Now: +5% critical hit chance, +40% critical extra damage.
  • A new augment will be introduced that grants critical hit chance. It can appear on any gear, gem or wheel perk in the future, but for now you will find it mostly in the new Weapon Proficiency trees.
Further changes:
  • Certain weapons now have reduced attributes, but these can be compensated and often exceeded quickly by reaching higher levels of Weapon Proficiency. Example: Rending Inferniarch Bow, before: (Range: 6, Atk+7, Hit%+5, distance fighting +2, critical hit chance 10%, critical extra damage +58%, protection earth +5%). Now: (Range: 6, Atk+7, Hit%+5, distance fighting +2, protection earth +5%). With Weapon Proficiency level 1 you gain +48% critical damage. At level 2 you can choose between +12% distance fighting autoattack and +5% crit chance autoattack. Level 3 gives you +5% crit chance. In this case, the previous strength of the item has already been surpassed with Weapon Proficiency level 3.
  • The Cyclopedia now displays all sources of critical hit chance additively in the Offence Stats section.
  • All related item, charm, and augment texts are being updated to reflect these changes.
  • The Char Bazaar displays Weapon Proficiency Progress information for each weapon.
These changes were necessary to make the current version of the system possible. While some weapons may initially appear slightly weaker in their base form, we assure you that very soon, you will be wielding weapons that are stronger and more powerful than ever before. Exactly as intended.

For now, that is the most important information about the biggest feature of this update.

We know it is a lot of info, but the Weapon Proficiency System is meant to be simple and fun to use. In the end, it is really just this: pick a weapon, power it up, and smash some monsters in record time.

With this in mind, please go ahead and leave a trail of destruction on our test servers. Let us know what you think, bring on some constructive feedback. Balance is key to this feature.

Your Community Managers



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Jun 20 2025 -


Bewitched




Imagehe
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witches of the green claw swamp need your help once more as they are about to brew their special mixture once more. The world event Bewitched will start tomorrow, June 21, after server save. Supply the witches with the needed ingredients for their magical draught, and protect their cauldron from the bane-bringers. Who knows, you might even get the chance to fight their leader, the bane lord.

So gather enough ingredients, earn favour points, and keep the cauldron boiling until June 25, server save, in order to succeed. A special book which you can find in the green claw swamp will provide you with further information on the event and your task. In case of success, your entire game world will be rewarded with an experience bonus of 50%. In addition, by contributing to the event you can earn favour points which you can trade for potions and a pet raven with Minzy.Have fun and fill the cauldron!Your Community Managers
Bewitched 20-06-2025 / GuildStats bot
Imagehe
Image
witches of the green claw swamp need your help once more as they are about to brew their special mixture once more. The world event Bewitched will start tomorrow, June 21, after server save. Supply the witches with the needed ingredients for their magical draught, and protect their cauldron from the bane-bringers. Who knows, you might even get the chance to fight their leader, the bane lord.

So gather enough ingredients, earn favour points, and keep the cauldron boiling until June 25, server save, in order to succeed. A special book which you can find in the green claw swamp will provide you with further information on the event and your task. In case of success, your entire game world will be rewarded with an experience bonus of 50%. In addition, by contributing to the event you can earn favour points which you can trade for potions and a pet raven with Minzy.Have fun and fill the cauldron!Your Community Managers
The Awakening of the Steel  18-06-2025 / GuildStats bot
Imageou've had your snacks. Now it is time for the main course....



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Upcoming next: Some words to describe an unexpected power...



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Feature Teaser 3/4



Imagehe second feature teaser focuses on a straightforward quality of life improvement: making special conditions on the player character more clearly visible by displaying them inside the game window. At the same time, you will gain control over which conditions are shown and how they are prioritised. This feature is therefore completely optional and can be customised according to your own needs.

The most important facts about the display of special conditions in the gaming window in a nutshell:



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Furthermore, you will be able to decide which special conditions show up in the status bar and/or game window and choose the order they appear in. These things can be adjusted under Options → Interface → HUD.
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Hopefully, the fresh display of special conditions will be of value for you in many battles and enhance your overall gaming experience!

Your Community Managers


Upcoming later this week: A mysterious first glimpse at the awakening of the steel.



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Feature Teaser 2/4



» Comment on this news




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Jun 17 2025 -


Balancing and Changes




Imageear Tibians!

With today's server save, we have made some further balancing adjustments to certain areas and creatures in Tibia:
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Barren Drift

Evil prospector
  • Fire damage reflection: 100 → 0
  • Fire sensitivity: 100 → 105
  • Ice sensitivity: 100 → 105
  • XP 9,000 → 9,800
Cursed prospector
  • The additional damage that players next to the target of the energy bomb take has been reduced significantly.
  • Fire sensitivity: 100 → 105
  • Ice sensitivity: 100 → 105
  • The trigger chance of the holy chain damage now scales with the number of cursed prospectors and is displayed via a new indicator. If that indicator is green, you are safe, if it is red, beware.
Misguided Hideout

We added a passage to make hunting easier.

Misguided bully
  • Reduced healing: 450 → 180
  • XP 1,200 → 1,800
Misguided thief
  • Reduced healing: 350 → 140
  • XP 1,200 → 1,600
Iksupan Occupied Sanctuary

We have reduced the respawn time.

Mitmah seer
  • XP 4,580 → 4,900
Additionally, we resolved the following issues:
  • We fixed an issue where the +1 fist fighting skill bonus was not effective when the Virtue of Justice spell was active.
  • Attacks no longer stop or delay when moving with a held arrow key.
  • Chain spell ranges are no longer shorter than intended after the latest update.
  • We fixed an issue where the total price was no longer calculated correctly when trading with an NPC in some cases.
  • We fixed an issue where the Desert Dungeon quest could be disrupted with a destroy field rune.
We also congratulate the gaming worlds that were the first to defeat Rotrender. There is a small change in this regard: Rotrender has learned a lot and is becoming even stronger. To be more precise: Rotrender now heals on red rifts. It is no longer possible to prevent healing by holding the creature on red or blue rifts.

Happy hunting,Your Community Managers
Special Conditions Display 18-06-2025 / GuildStats bot
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Imagehe second feature teaser focuses on a straightforward quality of life improvement: making special conditions on the player character more clearly visible by displaying them inside the game window. At the same time, you will gain control over which conditions are shown and how they are prioritised. This feature is therefore completely optional and can be customised according to your own needs.

The most important facts about the display of special conditions in the gaming window in a nutshell:
  • Special condition icons appear vertically in a bar to the left of the health arc, based on its default size.
  • This special conditions bar can be displayed independently, regardless of whether you are playing with arcs on or off.
  • A maximum of six icons can be displayed, if more special conditions are active, this is indicated with a "..." icon.
  • Icons are shown in top-to-bottom order, based on your settings.
  • A dark backdrop ensures the icons stand out against game visuals.
  • The arc opacity slider also affects the opacity of the icons and their backdrop.

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Furthermore, you will be able to decide which special conditions show up in the status bar and/or game window and choose the order they appear in. These things can be adjusted under Options → Interface → HUD.
  • All special conditions that can affect your character are listed with icon and name and two checkboxes (one for status bar and one for the HUD in the game window).
    • Simply uncheck a box to hide that condition from the selected area (example: you can show the Protection Zone icon in the status bar, but hide it in the game window).
  • Use arrow buttons to change the order of special conditions, just like sorting shortcuts. The same order applies to both the status bar and the game window.
  • The special conditions for Resting Area, High Risk, Rotten Blood, and Mana Shield are each grouped under a single checkbox in the options.
  • This feature is enabled by default for new client versions.
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Hopefully, the fresh display of special conditions will be of value for you in many battles and enhance your overall gaming experience!

Your Community Managers


Upcoming later this week: A mysterious first glimpse at the awakening of the steel.



Content Teaser 2/2
Feature Teaser 2/4



» Comment on this news



Image
Jun 17 2025 -


Balancing and Changes




Imageear Tibians!

With today's server save, we have made some further balancing adjustments to certain areas and creatures in Tibia:
Image
Barren Drift

Evil prospector
  • Fire damage reflection: 100 → 0
  • Fire sensitivity: 100 → 105
  • Ice sensitivity: 100 → 105
  • XP 9,000 → 9,800
Cursed prospector
  • The additional damage that players next to the target of the energy bomb take has been reduced significantly.
  • Fire sensitivity: 100 → 105
  • Ice sensitivity: 100 → 105
  • The trigger chance of the holy chain damage now scales with the number of cursed prospectors and is displayed via a new indicator. If that indicator is green, you are safe, if it is red, beware.
Misguided Hideout

We added a passage to make hunting easier.

Misguided bully
  • Reduced healing: 450 → 180
  • XP 1,200 → 1,800
Misguided thief
  • Reduced healing: 350 → 140
  • XP 1,200 → 1,600
Iksupan Occupied Sanctuary

We have reduced the respawn time.

Mitmah seer
  • XP 4,580 → 4,900
Additionally, we resolved the following issues:
  • We fixed an issue where the +1 fist fighting skill bonus was not effective when the Virtue of Justice spell was active.
  • Attacks no longer stop or delay when moving with a held arrow key.
  • Chain spell ranges are no longer shorter than intended after the latest update.
  • We fixed an issue where the total price was no longer calculated correctly when trading with an NPC in some cases.
  • We fixed an issue where the Desert Dungeon quest could be disrupted with a destroy field rune.
We also congratulate the gaming worlds that were the first to defeat Rotrender. There is a small change in this regard: Rotrender has learned a lot and is becoming even stronger. To be more precise: Rotrender now heals on red rifts. It is no longer possible to prevent healing by holding the creature on red or blue rifts.

Happy hunting,Your Community Managers
Between the Lines  16-06-2025 / GuildStats bot
Imagenowledge
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is learning something every day. Wisdom is letting go of something every day.

- Unknown Master



I may not like it, but it no longer affects me. The ones who mock me just fail to grasp the truth.

It is a phrase Phillip often murmurs to himself like a quiet mantra, usually when he senses others whispering behind his back. He is an odd figure, after all. A bookworm. A walking encyclopaedia.

And then there is the habit of talking to himself.

Today is no different. He sits among his friends, his books, surrounded by the one mystery he has yet to unravel: people.
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If only one of you were ready, truly ready, for initiation. This goes far beyond a handful of words or a stack of bound pages. These books hold realms you wouldn't dare imagine.

And abysses deep enough to devour the unwary.

He scratches behind his ear, unnoticed. The people around him remain absorbed in the very objects whose hidden lives he speaks of.

Your gaze drifts across precious thoughts, fragments of brilliance scattered on a page. With a mere snap of your fingers, you could cast them off, leave them behind.

But the thoughts I speak of… the words I carry… they are something else entirely.

They breathe. They shimmer with magic. They are not just ink and parchment. They are a bridge, arching between spirit and matter.


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And where there is power, there is always shadow.

From that shadow, monsters are born. Shaped by fear, pride, and the hunger to control. Creatures with immense strength, ready to set our world ablaze.

This cycle, this mechanism, is ancient. As old as existence itself.

And still, we pretend to be surprised when it begins anew.

Because we simply don't want to see it...


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We must act before our cities turn to ash.

Before the fire spreads beyond control.

Before the monsters we allowed to grow consume everything we hold dear.

There is still time. But not much.
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Each day, I ask anew:

Do you exist?

Is there anyone out there who can pierce the darkness? Who can bring even a flicker of light into this endless night?

So if fate brings you to me, my precious friend, let's talk about books first.

As always, his words drift into the void, unnoticed, unheard. Like pages turning yellow in the silence of time.

Or perhaps... not?


Upcoming next: It's about Battle Awareness!



Content Teaser 2/2
Feature Teaser 1/4



Imageear Tibians!

Our initial spotlight on the new features of the summer update highlights imbuements and the improvements aimed at making them more intuitive and enjoyable.

The first change: the success rate boost is being eliminated. All improvements will have a 100% success rate going forward. The costs will be adjusted as follows: Basic: 7,500 Gold, Intricate: 60,000 Gold and Powerful: 250,000 Gold.

The imbuing shrine menu has been updated to reflect the new success rate and to enhance overall usability. To keep things clear and focused, it now displays only the imbuement slots that are actually available for each item.
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In addition to cleaning up unused options and streamlining the process, we are introducing a game changer for the imbuement process: tradeable imbuement scrolls.

To enable this mechanic, a new item called blank imbuement scroll has been introduced. It can be obtained as loot. In addition, it can also be purchased from NPC Albinius for 25,000 gold, provided that The Temple of the Forgotten Knowledge Quest has already been completed on the world and the character has submitted the required five tomes to gain access to the imbuing shrines.

At any imbuing shrine, a powerful imbuement can be inscribed onto the blank scroll. This consumes the blank imbuement scroll and produces a powerful imbuement scroll.

To perform this inscription, the player must have permission to create powerful imbuements and a Premium Account is required.
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Overall, there are 24 unique powerful imbuement scrolls, one for each imbuement type.

Imbuement types include:


Powerful imbuement scrolls and blank imbuement scrolls are stackable and tradeable in the Market. Powerful imbuement scrolls can also be purchased and used by free account players.

Using an imbued scroll is simple. If an item has an available slot and accepts the imbuement type, the scroll can be applied directly via multiuse in the inventory.

Furthermore, the new cleansing scroll removes all imbuements from an item. It costs 30,000 gold and is also sold by NPC Albinius once The Temple of the Forgotten Knowledge is built and the five tomes have been submitted. The cleansing scroll is also stackable and tradeable.

We hope you enjoy the changes made to the imbuement mechanics and invite you to make extensive use of the new features on the test servers.


Upcoming next: This thing is for bookworms, but not only!



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Image
Jun 11 2025 -


Balancing and Changes




Imageear
Image
Tibians!
As part of general balancing and to enhance the appeal of other options and spells for the monk, we have made some more adjustments.

The changes in detail:
  • Virtue of Justice: fist fighting bonus from 10/20% to 8/16%.
  • Chained Penance: jump bonus from 3% to -9%. We have also adjusted the spell's position within the Wheel of Destiny to make the additional target available earlier.
  • Virtue Healing depends now much more on magic level than character level and as a result the overall self healing power has been reduced.
Furthermore, we have made the following changes:
  • Adjusted general chain spell behavior: If your current target is out of range, these spells will now try to start their chain on a valid target within range. If there is no valid target in range, the spell will not be cast. This affects all player chain spells.
  • Spiritual Outburst: Mana is now consumed only if the spell is successfully cast.
  • Combo points are now generally no longer consumed before the respective spell is actually cast.
Happy hunting,Your Community Managers