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[GUIDE] How to use the Forge Simulator of GuildStats.eu
This tool is designed to help you calculate how much it costs to upgrade your gear to the desired Tier in Exaltation Forge.
Wheel of Destiny: Fragment Workshop 03-06-2024 / GuildStats bot
Imagere you
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already a gem enthusiast? Have you been harnessing their power through the Gem Atelier in the Wheel of Destiny? If not, now is the perfect time to start!

Complementing the Gem Atelier, the Fragment Workshop allows you to upgrade mods to unlock the full potential of your gems.

In
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the new tab 'Fragment Workshop' in the Wheel of Destiny, you can enhance your gem mods from Grade I to Grade IV to increase their power. These upgrades require a good amount of gold and fragments. Lesser and greater fragments are valuable remnants of shattered gems. To obtain fragments, you can either smash unrevealed gems with a specific tool, or you can dismantle revealed gems in the Gem Atelier. Depending on the quality of the gem and whether it is revealed or unrevealed, you will receive a certain number of fragments:




Lesser Gem
Regular Gem
Greater Gem




Unrevealed Gem
1-2 lesser fragments
2-4 lesser fragments
1-2 greater fragments


Revealed Gem
1-3 lesser fragments
2-5 lesser fragments
1-3 greater fragments




Fragments are tradeable items. You can also purchase fragments from jewelry shop NPCs, though this convenient option is priced accordingly.

If thoughts of the gems you destroyed are creeping up to haunt you now, be at ease; we have you covered! For every gem you have destroyed since their introduction, you will automatically receive the corresponding amount of fragments directly in your stash with the update release.
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Visit the 'Fragment Workshop' tab in the Wheel of Destiny to enhance mods and easily access all information on their grades and bonuses, enabling you to make the best decisions for your character's journey. If you click on a mod, you can check its unlocked and unlockable grades and their effects in the "Enhance Mod Grade" section. It also shows how much gold and how many fragments you need to invest to unlock the next grade for this mod. To enhance a basic mod, you need lesser fragments; for a supreme mod, you need greater fragments.
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In many cases, a higher mod grade improves the specific mod bonus. However, increasing the mod grade of cooldown augmentations does not reduce spell cooldowns further but adds a chance to gain Momentum. Enhancing mods to their highest grade not only boosts your gem's power but also earns you permanent promotion points: For every mod fully enhanced to Grade IV, you will receive an additional Promotion Point for your Wheel of Destiny.

If you enhance a mod in the Fragment Workshop to a certain grade, that grade affects the same mod wherever it appears on your gems. However, this only applies if the preceding mods on the gem have at least the same grade. If the previous mods have a lower grade, the mod in question is also limited to that lower grade as you can see in the example we have prepared for you.
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Naturally, the vessel holding the gem in the Wheel of Destiny also needs to have the adequate Vessel Resonance level to activate the mod. The Gem Atelier helps you quickly identify where you can further enhance your mods for maximum benefits: a special icon and a tooltip will inform you if a specific mod could have a higher grade but is limited by the grade of a previous mod or the Vessel Resonance level.

For a few further details, check the Auditorium. Also make sure to explore the Fragment Workshop on the test server which is just around the corner.

Time to (g)empower your character!Your Community Managers



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Rapid Respawn and Double Skill Weekend 03-06-2024 / GuildStats bot
Imageharpen
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your swords and ready your spells, for hordes of monsters are incoming! Another Rapid Respawn Weekend will soon be upon us! This time in combination with the double skill feature!

Do not forget to donate enough gold for your favourite hunting ground to take full advantage of the event!

Between the server saves of June 07 and June 10, all monsters will respawn five times faster. Areas with an active improved respawn area bonus yield an even faster respawn time. Furthermore, your skill training, including magic level, will advance twice as fast. The skill progress when training offline will also be doubled. Save the date!

Happy fighting!Your Community Managers
Convenience Features 29-05-2024 / GuildStats bot
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Imageear Tibians!

The second feature teaser has a surprise in store! These are small changes overall, but they can have a huge impact. But do not just take our word for it, read on and see for yourself...

To save players from unnecessary interactions, we have expanded the existing Quick Looting with the Quick Loot Nearby Corpses feature. Now, you can loot all fields directly beneath and adjacent to your character (9 fields, up to 30 corpses at once) with a single interaction. Yes, you read that right. The time has actually come. Goodbye, tendonitis! The option can be turned off via settings and of course can also be controlled via hotkey.



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This feature will enable every player to hunt more quickly and efficiently, thereby increasing the overall loot. To address the anticipated increase in loot volume and the resulting inflation from faster looting, we have decided to implement the following changes: We will increase the Market limit from 250,000 to 1,000,000 gold coins, the gold fee of intricate imbuements from 25,000 to 30,000 and of powerful imbuements from 100,000 to 200,000 gold coins.

Furthermore, the gold prices of the following items will increase:



Item
Old Price
New Price


Lasting exercise weapons
7,560,000
10,000,000


Durable exercise weapons
945,000
1,250,000


Exercise weapons
262,500
347,222


Might ring
5,000
25,000


Stone skin amulet
5,000
25,000


Supreme health potion
625
650


Ultimate mana potion
438
488


Ultimate spirit potion
438
488


Great spirit potion
228
254


Great mana potion
144
158


Strong mana potion
93
108


Diamond arrow
100
130


Sudden death rune
135
162


Avalanche rune
57
64


Great fireball rune
57
64


Thunderstorm rune
47
52


Stone shower rune
37
41





As previously mentioned, these changes are necessary to prevent a strong impact on inflation in Tibia.

The
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second feature is a Quick Sort Container option. Containers located in the inventory below the backpack slot now have a menu. When opened, players can sort the contents of their backpack according to various criteria. The layout of this menu is similar to the sorting options in the battle list. Sorting options include sorting ascending/descending by name, weight, charges left and stack size. Additionally, there will be options to sort containers recursively or to prioritise backpacks to be sorted first within the inventory. Users will also have the ability to drag items to any location within the backpack, where they will then be automatically sorted in. These features can be enabled or disabled at any time through the menu.

Lastly, we have enhanced the Market interface for your convenience. This upgrade allows multiple categories and items to be displayed on the left-hand side, significantly improving usability. You can finally ditch the magnifying glass for good when listing or buying your commodities.

We hope these convenience features will enhance your Tibia experience and wish you a lot of enjoyment while testing them!

Your Community Managers


Upcoming next week: Stay tuned for the grand finale of feature updates in this release!



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May 28 2024 -


Herbal Madness




Imageernardo
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has a large head, prominent ears, and narrow shoulders. His black hair is styled with pomade in a side parting. His pants are always pulled up too far, exposing his shins, which are damaged by many careless bumps. He wears shabby, brown leather shoes and moves around slowly and uncertainly - not someone you want by your side in one of Tibia's many battles.

But here at the Edron Academy he is of importance. Bernardo and his companion Gunther are scholars. In their field of expertise, the oceans of Tibia, their word typically holds significant influence. This time at the weekly academy meeting, however, their warnings are ignored...



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Bernardo tries again: "I can guarantee that this anomaly is not a figment of imagination. The shark population has declined sharply, and in an alarming state. Vibrations of the seabed were also regularly recorded, coming from the east. No seaquake, or tectonic shift can trigger such values. The duration and regularity are completely unprecedented."

"And what do you think is responsible for this 'anomaly', as you call it?" interjects a grey dignitary with a bored expression on his face.

"It sounds like something is walking... I think it's something organic."

"You think it's a living thing? Maybe a two-hundred-metre-long goldfish with legs, heading for a walk along the seabed?" The group roars. "Stick to your job and keep an eye on important stuff like water quality and the mating rituals of manta rays."


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Too much. In perfect sync, the two scientists pop up from their seats. "Our findings are alarming and we believe an urgent investigation is necessary. But there is an icy ignorance in this round."

They leave the room and head straight towards the harbour, where Captain Seahorse already seems to be waiting. His suntanned face winks at them. "Hello, my two favourite eggheads. There's something you should see."

Down in the ship's cabin, he points meaningfully to a bundle lying on a wooden table. "I got this from a disturbed native who fantasised about impending doom and the end of all land creatures. You know, at first I could only laugh about it, but when I saw this thing, the laughter caught in my throat."

He
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carefully removes the rags in which the object is wrapped. A brown-green, oddly shaped creature emerges. With one movement, he pulls part of the drenched mass upwards and thus opens the mouth of this abominable corpse.

"It's a big mouth. And you can still see parts of its arms and legs. I've been sailing all the world's oceans for aeons, but I've never seen anything like this. This is not an animal. It's more like a plant. Now, for the big, messy question: What is this, my dear bookworms?"

Bernardo's expression is filled with horror. "For mercy's sake! I... I... don't know. This must be a completely new form of life. But it makes sense. It makes terrible sense. The pieces fall into place. The puppet master gradually reveals himself. We must get to the source of these creatures, or we will be doomed."


Upcoming next: This year's convenience round might save some time, space, and eyesight!



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Herbal Madness 28-05-2024 / GuildStats bot
Imageernardo
Image
has a large head, prominent ears, and narrow shoulders. His black hair is styled with pomade in a side parting. His pants are always pulled up too far, exposing his shins, which are damaged by many careless bumps. He wears shabby, brown leather shoes and moves around slowly and uncertainly - not someone you want by your side in one of Tibia's many battles.

But here at the Edron Academy he is of importance. Bernardo and his companion Gunther are scholars. In their field of expertise, the oceans of Tibia, their word typically holds significant influence. This time at the weekly academy meeting, however, their warnings are ignored...



Image
Image




Bernardo tries again: "I can guarantee that this anomaly is not a figment of imagination. The shark population has declined sharply, and in an alarming state. Vibrations of the seabed were also regularly recorded, coming from the east. No seaquake, or tectonic shift can trigger such values. The duration and regularity are completely unprecedented."

"And what do you think is responsible for this 'anomaly', as you call it?" interjects a grey dignitary with a bored expression on his face.

"It sounds like something is walking... I think it's something organic."

"You think it's a living thing? Maybe a two-hundred-metre-long goldfish with legs, heading for a walk along the seabed?" The group roars. "Stick to your job and keep an eye on important stuff like water quality and the mating rituals of manta rays."


Image
Image



Too much. In perfect sync, the two scientists pop up from their seats. "Our findings are alarming and we believe an urgent investigation is necessary. But there is an icy ignorance in this round."

They leave the room and head straight towards the harbour, where Captain Seahorse already seems to be waiting. His suntanned face winks at them. "Hello, my two favourite eggheads. There's something you should see."

Down in the ship's cabin, he points meaningfully to a bundle lying on a wooden table. "I got this from a disturbed native who fantasised about impending doom and the end of all land creatures. You know, at first I could only laugh about it, but when I saw this thing, the laughter caught in my throat."

He
Image
carefully removes the rags in which the object is wrapped. A brown-green, oddly shaped creature emerges. With one movement, he pulls part of the drenched mass upwards and thus opens the mouth of this abominable corpse.

"It's a big mouth. And you can still see parts of its arms and legs. I've been sailing all the world's oceans for aeons, but I've never seen anything like this. This is not an animal. It's more like a plant. Now, for the big, messy question: What is this, my dear bookworms?"

Bernardo's expression is filled with horror. "For mercy's sake! I... I... don't know. This must be a completely new form of life. But it makes sense. It makes terrible sense. The pieces fall into place. The puppet master gradually reveals himself. We must get to the source of these creatures, or we will be doomed."


Upcoming next: This year's convenience round might save some time, space, and eyesight!



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Feature Teaser 1/3



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Balancing Project Changes Part VII 28-05-2024 / GuildStats bot
Imageear Tibians,

With
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the last iteration of our balancing project we aim to address your feedback regarding previously buffed hunting grounds as well as to improve some hunting grounds that were requested the most.

Oramond Mountain Hideout
  • Increased monster density on minotaur floor
Falcon Bastion
  • Increased monster density underground
Falcon knight
  • Increased experience: 5,985 -> 6,300 XP
Falcon paladin
  • Increased experience: 6,544 -> 6,900 XP
Gnomegate Magma Dungeon
  • Increased monster density
Magma crawler
  • Increased experience: 3,900 -> 4,250 XP
  • Reduced probability of invisibility
  • Reduced probability of retargeting
Grounds of Undeath
  • Increased respawn rate on lowest floor
  • Increased monster density
Blightwalker
  • No longer applies drunken
  • Reduced probability of speed debuff
Grounds of Fire
  • Replaced grimeleech with vexclaw
Grounds of Despair
  • On the lowest floor, we added a passage.
Hand of cursed fate
  • Increased energy sensitivity: 0 -> 95
  • Reduced mana drain damage
Netherworld
  • Increased monster density
Formorgar Mines
  • Increased monster density
Bounacean Lions

Crypt warrior
  • Increased experience: 5,500 -> 6,050 XP
Monster Graveyard
  • Reduced damage spikes
  • Reduced DPS in melee range
Sulphur spouter
  • Increased fire sensitivity: 0 -> 75
Gloom Pillars
  • Reduced holy DPS
  • Shifted part of holy damage to fire damage
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With these changes, this balancing project comes to an end. Again, we would like to thank you all for participating in the survey and submitting your valuable feedback here in the forum.

A lot of hunting grounds have changed during the last two months and some of the adjusted areas have risen in popularity quite considerably. The graph on the left side shows how much the time in combat of each hunting ground has changed up until last week in comparison to its previous state.

Of course, you can expect to see more balancing changes (buffs and nerfs) in the future but the format of these changes has not been decided yet. Until then, we are looking forward to hear your opinions on the new hunting grounds of this year's summer update once the test server opens.

Happy hunting,

Shazaya and Ilyndor
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