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Short news
[15-Jul-2025] Hunt-Analyser.com has released an update, including a new layout of the Hunt Session List, and a new feature called <em>Best Hunt Session of the Week</em>. Read more about it in their latest newsletter post!
[10-Jul-2025] The team of TibiaWiki.com.br has conducted an investigation into the Cobra Bastion during the recent test server. They have created a detailed report about their research and their findings. Check it out in Portuguese and English!
Poll
Summer Update Changes during Test Server 11-07-2025 / GuildStats bot


In response to the valuable feedback and suggestions we received, we implemented a multitude of changes during the test period and summarised the most important adjustments for you in this article.
Changes to Between the Lines
- The Tropical Desolator now drops explosive fruits with various effects during the boss fight.
- The classification of the new painting minibosses has been changed from Bane to Archfoe.
- Players can now earn five familiar figurines, along with a new mural of Thais.
- Minor changes have been made to the [/b]mechanics on how to free the familiars in the emberwing familiar room.
- Three quest doors leading to one of the library rooms in chapter IV have been removed to reduce confusion and improve navigation clarity.
- To enter the treasure chamber containing the multichest, players must now complete their vocation-specific task within the book world.
- The ritual task has been sped up and rebalanced to create a smoother and more engaging experience.
- Several entrances within the fortress and its underlying dungeon have been widened to enhance accessibility and player movement.

- Tradeable Imbuements: We have added Intricate Scrolls to the feature.
- Weapon Proficiency:
- The experience needed to unlock all knight-exclusive weapons has been lowered by approximately 33%.
- A major revision has been applied to numerous mid- and high-level weapon progressions, including but not limited to the Sanguine, Soul, Amber, Eldritch, Inferniarch, Lion, Falcon, Cobra, and Umbral Master line weapons.
We truly appreciate your commitment, your passion for the game, and the effort you have invested in expressing your hopes, expectations, and concerns.
Stay tuned!Your Community Managers
Balancing and Changes 08-07-2025 / GuildStats bot


With today's server save, we have made some further balancing adjustments in Tibia:
Barren Drift
Cursed prospector
- Increased DPS by approximately 15%
- The holy chain damage can now trigger when there are fewer than 100 cursed prospectors in the hunting ground (previously 50)
- Increased gold gain by approximately 34%
- Increased gold gain by approximately 26%
Happy hunting,Your Community Managers
Monster Rampage on the Isle of Merriment 04-07-2025 / GuildStats bot

Savage beasts and ravenous enemies, among them beloved Ferumbras and the notorious dream crusher Community Handler 2.0 CipSoft, will be summoned by CMs there. You can also explore the isle, say hello to a few nostalgic fellows, marvel at a display of rare items, and visit our dungeon to see imprisoned villains from your last nightmare.

Testa: 16:30 until 17:00 CEST
Testera: 17:15 until 17:45 CEST
Testebra: 18:00 until 18:30 CEST
Where? A teleporter will appear south of Thais crossroads several minutes before the start. Just step in to access the Isle of Merriment.
See you there!Your Community Managers
Double XP and Double Skill Weekend 30-06-2025 / GuildStats bot


Between the server saves of July 04 and July 07, all monsters will yield twice the usual amount of experience points, and your skill training, including magic level, will advance twice as fast. The skill progress when training offline will also be doubled.
Have fun,Your Community Managers
Weapon Proficiency System 23-06-2025 / GuildStats bot


Whether you are new to Tibia or a seasoned veteran, the new Weapon Proficiency System offers something for everyone. Experienced players gain meaningful customisation within their favourite weapon type, while newcomers will enjoy a stronger sense of progression without the need of gold or other resources.
Given the extensive and technical nature of the topic, we opted to keep the teaser straightforward and easy to grasp, focusing purely on the essentials to address as many questions as possible without any fluff.
The Weapon Proficiency System in detail:
- Nearly every weapon in Tibia has its own and unique Weapon Proficiency. That makes a total of more than 400 different Weapon Proficiency Trees.
- Each proficiency has 1 to 7 Proficiency Levels, each offering 1 to 3 unlockable perks.
- Only one perk per Proficiency Level can be active at a time.
- Selecting a perk (if none is selected) can be done anywhere, but changing or removing a perk is only possible in protection zones.
- Your characters gain Proficiency Progress with a weapon by killing monsters while that weapon is equipped.
- Proficiency Progress is bound to the character and cannot be transferred.
- Proficiency Progress from monster kills follows the same rules as Bestiary Progress (anyone who contributed damage gains progress).
- Progress values by Bestiary difficulty range from 1 (harmless) to 175 (challenging); bosses grant up to 1,000 based on tier.
- Proficiency Level thresholds range from 1,750 (level 1) to 20,000,000 (level 7).
- Two new items can be used to grant Proficiency Progress: Proficiency Catalyst: +25,000, Greater Proficiency Catalyst: +100,000. Both are available as quest rewards and rare loot.
- A server log message appears when a new Proficiency Level is reached and an icon is shown in the status bar; clicking it opens the Weapon Proficiency UI with the relevant weapon preselected.
- A clickable progress bar is displayed next to the status bar, showing the percentage toward the next Proficiency Level for the equipped weapon.
- For those who already unlocked all stages of their weapon, there is a final challenge to complete: Mastery. Mastering a weapon requires the progress of two levels higher than the weapon's maximum level. It provides only titles and achievements, no gameplay advantages. Example: A weapon with max level 2 requires 400,000 progress (equals stage 4) for Mastery, a weapon with max level 7 requires 60,000,000 progress (equals theoretical level 9) for Mastery.
- The UI displays the Weapon Proficiencies of all weapons in the game.
- For each selected weapon, players can view the complete Weapon Proficiency tree with all available perks, regular progress, Mastery progress and a summary of all selected perks.
- Filters can be applied to narrow down the list of weapons.
- Weapons are sorted primarily by Proficiency Progress and secondarily in alphabetical order.
- Perks can be toggled on or off: On proficiency levels where no perk was selected before opening the UI, players can switch perks freely until the window is closed. On levels where a perk was already selected, changes are only allowed in protection zones.
- Hovering over a perk shows its description.

To improve clarity and ensure consistency, the way the attribute critical hit chance is assigned has been revised.
- All characters now have a default critical hit chance of 5% and 10% critical extra damage. Any additional crit chance gained from items is reliably added on top.
- Monsters get a 1% critical hit chance for auto attacks.
- To maintain balance, weapons no longer provide any critical hit chance in the basic version.
- Strike Imbuements have been rebalanced to align with the new base values. Example: Powerful Strike before: +10% critical hit chance, +50% critical extra damage. Now: +5% critical hit chance, +40% critical extra damage.
- A new augment will be introduced that grants critical hit chance. It can appear on any gear, gem or wheel perk in the future, but for now you will find it mostly in the new Weapon Proficiency trees.
- Certain weapons now have reduced attributes, but these can be compensated and often exceeded quickly by reaching higher levels of Weapon Proficiency. Example: Rending Inferniarch Bow, before: (Range: 6, Atk+7, Hit%+5, distance fighting +2, critical hit chance 10%, critical extra damage +58%, protection earth +5%). Now: (Range: 6, Atk+7, Hit%+5, distance fighting +2, protection earth +5%). With Weapon Proficiency level 1 you gain +48% critical damage. At level 2 you can choose between +12% distance fighting autoattack and +5% crit chance autoattack. Level 3 gives you +5% crit chance. In this case, the previous strength of the item has already been surpassed with Weapon Proficiency level 3.
- The Cyclopedia now displays all sources of critical hit chance additively in the Offence Stats section.
- All related item, charm, and augment texts are being updated to reflect these changes.
- The Char Bazaar displays Weapon Proficiency Progress information for each weapon.
For now, that is the most important information about the biggest feature of this update.
We know it is a lot of info, but the Weapon Proficiency System is meant to be simple and fun to use. In the end, it is really just this: pick a weapon, power it up, and smash some monsters in record time.
With this in mind, please go ahead and leave a trail of destruction on our test servers. Let us know what you think, bring on some constructive feedback. Balance is key to this feature.
Your Community Managers
Content Teaser 2/2
Feature Teaser 4/4
» Comment on this news

Jun 20 2025 -
Bewitched


So gather enough ingredients, earn favour points, and keep the cauldron boiling until June 25, server save, in order to succeed. A special book which you can find in the green claw swamp will provide you with further information on the event and your task. In case of success, your entire game world will be rewarded with an experience bonus of 50%. In addition, by contributing to the event you can earn favour points which you can trade for potions and a pet raven with Minzy.Have fun and fill the cauldron!Your Community Managers